Y. Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, S. Sugawara
{"title":"嗅觉网络博弈中玩家公平的QoE评价","authors":"Y. Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, S. Sugawara","doi":"10.1109/NetGames.2012.6404016","DOIUrl":null,"url":null,"abstract":"In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space. As a result, for example, we illustrate that the fairness is hardly damaged when the time is smaller than about 500 ms.","PeriodicalId":279768,"journal":{"name":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"151 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"QoE assessment of fairness between players in networked game with olfaction\",\"authors\":\"Y. Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, S. Sugawara\",\"doi\":\"10.1109/NetGames.2012.6404016\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space. As a result, for example, we illustrate that the fairness is hardly damaged when the time is smaller than about 500 ms.\",\"PeriodicalId\":279768,\"journal\":{\"name\":\"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"volume\":\"151 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NetGames.2012.6404016\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NetGames.2012.6404016","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
QoE assessment of fairness between players in networked game with olfaction
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space. As a result, for example, we illustrate that the fairness is hardly damaged when the time is smaller than about 500 ms.