逻辑动画与逻辑动画平台

Mao Chen, Q. Ge, Qingtang Liu, Zhiguo Si
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摘要

逻辑动画是在动态几何软件的应用中首次提出的一种新的动画形式。本文进一步详细介绍了逻辑动画的概念、特点和可能的应用前景,并与传统的动画风格——时序动画进行了比较。基于动态几何软件、Flash和游戏引擎的设计思想,提出了一个逻辑动画制作软件的设计方案,最后通过实例说明了该软件的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Logic Animation and Logic Animation Platform
Logic animation, a new style of animation, was first proposed in the application of dynamic geometry software. The concept, features, and possible application prospects of logic animation are further introduced in details in this paper, compared with the traditional style of animation—time-sequential animation. Based on the design ideas of dynamic geometry software, Flash and game engine, the design of a logic animation-making software is also proposed, and finally the resulting software is illustrated with several examples, demonstrating its merits.
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