{"title":"逻辑动画与逻辑动画平台","authors":"Mao Chen, Q. Ge, Qingtang Liu, Zhiguo Si","doi":"10.1109/KAM.2009.164","DOIUrl":null,"url":null,"abstract":"Logic animation, a new style of animation, was first proposed in the application of dynamic geometry software. The concept, features, and possible application prospects of logic animation are further introduced in details in this paper, compared with the traditional style of animation—time-sequential animation. Based on the design ideas of dynamic geometry software, Flash and game engine, the design of a logic animation-making software is also proposed, and finally the resulting software is illustrated with several examples, demonstrating its merits.","PeriodicalId":192986,"journal":{"name":"2009 Second International Symposium on Knowledge Acquisition and Modeling","volume":"242 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Logic Animation and Logic Animation Platform\",\"authors\":\"Mao Chen, Q. Ge, Qingtang Liu, Zhiguo Si\",\"doi\":\"10.1109/KAM.2009.164\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Logic animation, a new style of animation, was first proposed in the application of dynamic geometry software. The concept, features, and possible application prospects of logic animation are further introduced in details in this paper, compared with the traditional style of animation—time-sequential animation. Based on the design ideas of dynamic geometry software, Flash and game engine, the design of a logic animation-making software is also proposed, and finally the resulting software is illustrated with several examples, demonstrating its merits.\",\"PeriodicalId\":192986,\"journal\":{\"name\":\"2009 Second International Symposium on Knowledge Acquisition and Modeling\",\"volume\":\"242 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Second International Symposium on Knowledge Acquisition and Modeling\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KAM.2009.164\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Second International Symposium on Knowledge Acquisition and Modeling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KAM.2009.164","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Logic animation, a new style of animation, was first proposed in the application of dynamic geometry software. The concept, features, and possible application prospects of logic animation are further introduced in details in this paper, compared with the traditional style of animation—time-sequential animation. Based on the design ideas of dynamic geometry software, Flash and game engine, the design of a logic animation-making software is also proposed, and finally the resulting software is illustrated with several examples, demonstrating its merits.