使用个性化的手指手势导航虚拟角色

Christos A. Ouzounis, Christos Mousas, C. Anagnostopoulos, Paul F. Newbury
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引用次数: 6

摘要

在本文中,我们提出并评估了一种基于个性化手指手势将角色导航到虚拟环境中的方法。已经开发的方法允许用户生成他/她自己的手指手势,这些手势与角色的动作相关。具体来说,在预处理阶段,用户希望为角色的特定动作执行特定手势,从而创建手势数据集。在应用程序运行期间,采用动态时间扭曲(DTW)和模板匹配方法计算手势输入和示例的相似度。该系统可以识别用户的输入手势,并生成引导角色进入虚拟环境所需的动作。为了证明这种字符导航方法的效率和可能的使用,一些用户参与了一个评估过程。评估过程的结果表明,可以使用个性化的手指手势来引导角色进入虚拟环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Personalized Finger Gestures for Navigating Virtual Characters
In this paper, we present and evaluate a method to navigate a character into a virtual environment based on personalized finger gestures. The methodology that has been developed allows a user to generate his/her own finger gestures that are associated with the actions of a character. Specifically, in a pre-processing stage, the user wishes to perform specific gestures for specific actions of a character creating a dataset of gestures. During the runtime of the application, Dynamic Time Warping (DTW) and template matching methods were used to compute the similarity of the input and examples of gestures. The system recognizes the input gesture of a user and generates the motion required to navigate a character into the virtual environment. To demonstrate the efficiency and possible use of such a character navigation method, a number of users participated in an evaluation process. The results of the evaluation process indicate the possible use of personalized finger gestures for navigating a character into a virtual environment.
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