通用虚拟运动系统:支持传统3D图形应用程序中的通用重定向行走和动态被动触觉

Frank Steinicke, T. Ropinski, G. Bruder, K. Hinrichs, H. Frenz, M. Lappe
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引用次数: 6

摘要

本文介绍了一种虚拟运动系统,该系统可以通过真实行走在任何大规模虚拟环境中进行导航。与Razzaque等人(2001)的工作相反,我们通过结合运动压缩开发了通用的重定向行走概念,即缩放用户行走的实际距离,旋转增益(使实际转弯变小或变大)和曲率增益(弯曲用户的行走方向,使他/她在曲线上行走)。此外,我们引入了扩展被动触觉的动态被动触觉的新概念(Insko等人,2001;Kohli et al., 2005),通过具有相似触觉能力(即大小、形状和表面结构)的真实代理对象,可以感知任意数量的虚拟对象。我们已经评估了这些概念,并解释了将它们集成到传统3D图形应用程序中的技术细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to the work of Razzaque et al. (2001) we have developed generic redirected walking concepts by combining motion compression, i. e., scaling the real distance users walk, rotation gains, which make the real turns smaller or larger, and curvature gains, which bend the user's walking direction such that s/he walks on a curve. Furthermore, we introduce the new concept of dynamic passive haptics which extends passive haptics (Insko et al., 2001; Kohli et al., 2005) in such a way that any number of virtual objects can be sensed by means of real proxy objects having similar haptic capabilities, i. e., size, shape and surface structure. We have evaluated these concepts and explain technical details regarding their integration into legacy 3D graphics applications.
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