F. Haghani, Soheila Bakhtiari, fatemeh ghaedi heidari
{"title":"游戏教学对助产学学生社会心理学课程满意度和学习效果的影响","authors":"F. Haghani, Soheila Bakhtiari, fatemeh ghaedi heidari","doi":"10.52547/ethicnurs.7.1.2.375","DOIUrl":null,"url":null,"abstract":": various fields with traditional teaching been for teaching assess the impact of game-based This semi-experimental study The game-based learning and the lecture method were used, each in two sessions of the class. To assess student learning, post-test was used and to assess students' satisfaction with teaching method, the Satisfaction Teaching Method Questionnaire was used. Validity and reliability of the questionnaire were confirmed in this study. Therefore, data were analyzed using SPSS version 17 software and paired t-test. The results showed that 16% of students believed that game-oriented teaching was excellent and the rest said that it was average and fine. 87% of the students evaluated their learning using the game-based teaching better than the other methods. The mean (SD) in game-based teaching was 14.82 (3.66) while it was 13 (3.34) in the conventional. Comparing these two methods with paired t-test showed a significant difference between the two methods (p = 0.000). Conclusion: Given the higher level of students’ satisfaction and learning in game-based teaching, it is best to use this method to teach Midwifery Psychology more than before and with traditional methods.","PeriodicalId":134473,"journal":{"name":"Education and Ethics in Nursing","volume":"105 12S1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Effect of game based teaching on satisfaction and learning of midwifery students in social psychology course\",\"authors\":\"F. Haghani, Soheila Bakhtiari, fatemeh ghaedi heidari\",\"doi\":\"10.52547/ethicnurs.7.1.2.375\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": various fields with traditional teaching been for teaching assess the impact of game-based This semi-experimental study The game-based learning and the lecture method were used, each in two sessions of the class. To assess student learning, post-test was used and to assess students' satisfaction with teaching method, the Satisfaction Teaching Method Questionnaire was used. Validity and reliability of the questionnaire were confirmed in this study. Therefore, data were analyzed using SPSS version 17 software and paired t-test. The results showed that 16% of students believed that game-oriented teaching was excellent and the rest said that it was average and fine. 87% of the students evaluated their learning using the game-based teaching better than the other methods. The mean (SD) in game-based teaching was 14.82 (3.66) while it was 13 (3.34) in the conventional. Comparing these two methods with paired t-test showed a significant difference between the two methods (p = 0.000). Conclusion: Given the higher level of students’ satisfaction and learning in game-based teaching, it is best to use this method to teach Midwifery Psychology more than before and with traditional methods.\",\"PeriodicalId\":134473,\"journal\":{\"name\":\"Education and Ethics in Nursing\",\"volume\":\"105 12S1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education and Ethics in Nursing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.52547/ethicnurs.7.1.2.375\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and Ethics in Nursing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52547/ethicnurs.7.1.2.375","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effect of game based teaching on satisfaction and learning of midwifery students in social psychology course
: various fields with traditional teaching been for teaching assess the impact of game-based This semi-experimental study The game-based learning and the lecture method were used, each in two sessions of the class. To assess student learning, post-test was used and to assess students' satisfaction with teaching method, the Satisfaction Teaching Method Questionnaire was used. Validity and reliability of the questionnaire were confirmed in this study. Therefore, data were analyzed using SPSS version 17 software and paired t-test. The results showed that 16% of students believed that game-oriented teaching was excellent and the rest said that it was average and fine. 87% of the students evaluated their learning using the game-based teaching better than the other methods. The mean (SD) in game-based teaching was 14.82 (3.66) while it was 13 (3.34) in the conventional. Comparing these two methods with paired t-test showed a significant difference between the two methods (p = 0.000). Conclusion: Given the higher level of students’ satisfaction and learning in game-based teaching, it is best to use this method to teach Midwifery Psychology more than before and with traditional methods.