数字化制造与参数化的应用研究

Rasha Sukkarieh
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引用次数: 0

摘要

提出了一项研究,调查数字制造工具的能力,为创建复杂形式提供一种替代方法,作为正在进行的博士研究的一部分。数字工具为建筑提供了全面的数字基础,自建筑工业化开始以来,这一直是一种幻想,而不是现实。除了追赶技术,数字制造工具在此引发了建筑学科的根本变化:计算机的数字现实与建筑的物理现实之间的单纯关系。与数字化早期的实验相反,重点不再是形式,而是学科的物理改进。因此,本文对过去四年的时间框架内的当代尝试进行了回顾,并对原型进行了彻底的分析和分解。与这些例子相比,考虑到相同的建筑材料,另一个案例研究作为历史上的先例,挑战了对建筑形式生产的传统理解。因此,对构成高级设计过程的基本因素的理解被纳入讨论。这些因素之间的关系及其对建筑过程的直接影响随着数字化进程而改变。这也讨论和分析了工具和设计之间的不确定关系所产生的影响和可能性。本文提出了一种连接虚拟环境和建筑环境的新媒介,并强调了这些新趋势的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applied studies in Digital Fabrication and Parametricism
Abstract Presented is a research investigating the ability of digital fabrication tools to provide an alternative method for creating complex forms as part of an ongoing PhD research. The digital tool provides a comprehensive digital basis for construction that, since the beginning of building industrialization, has been an illusion rather than a reality. Beyond catching up on technology, the digital fabrication tool hereby provokes fundamental changes in the architectural discipline: the mere relation of the digital reality of computers with the physical reality of architecture. As opposed to the experiments in the early days of digitization, the focus is no longer on form, rather it is on the physical improvement of the discipline. This paper therefore presents a review of contemporary attempts within the time frame of the past four years with a thorough analysis and breakdown of the prototypes. In comparison to these examples, and considering the same building materials, another case studies are explored as precedents in history that have challenged the traditional understanding of the production of architectural forms. The understanding of the essential factors that constitute the advanced design process is consequently put into discussion. The relations between these factors and their direct effect over the architectural process has changed with the digitizing processes. This is also discussed and analyzed in regards to the implications and possibilities emerging for an indefinite relation between the tool and the design. The paper suggests a new medium linking the virtual and built environments and highlights the limitations of these new trends.
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