虚拟现实环境中目标空间分布对手势交互性能的影响研究

Kai Chen, Xiaozhou Zhou, Chengqi Xue
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引用次数: 0

摘要

在虚拟现实环境中,如何准确有效地选择目标对象是虚拟仿真、虚拟装配等交互任务的重要组成部分。手势是人机交互中最关键的交互技术之一。本研究在VR环境下进行多因素实验,探讨不同深度和不同视角下对指向任务表现的影响。参与者需要用HTC-Vive耳机和Noitom HI5手套在不同的视角区域和不同的深度层次上指向目标物体。结果表明,深度越高、目标越靠近视觉中心,指向精度越高,且优势手侧指向偏差小于非优势手侧指向偏差。研究结果对VR环境中手势交互任务中目标物体的空间分布具有参考价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the Effect of Targets’ Spatial Distribution on the Performance of Gesture Interaction in Virtual Reality Environment
In virtual reality(VR) environment, how to accurately and effectively select target objects is an important part of interactive tasks such as virtual simulation and virtual assembly. Gesture is one of the most crucial interaction technologies in human-computer interaction. This study conducted a multi-factor experiment in VR environment to explore the effects on the performance of pointing task under different depths and different perspectives. Participants need to point to the target objects in different viewing angle areas at different depth levels with HTC-Vive headset and Noitom HI5 gloves. The results show that the higher the depth level and the closer the target is to the visual center, the higher the pointing accuracy, and the pointing deviation is smaller on the dominant hand side than the non-dominant hand side. The research results have reference value for the spatial distribution of target objects for gesture interactive tasks in VR environment.
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