{"title":"阅读困难儿童的严肃游戏用户界面设计规则","authors":"Naila Shabbir, Z. Bhatti, D. Hakro","doi":"10.1109/MACS48846.2019.9024786","DOIUrl":null,"url":null,"abstract":"Dyslexia is known as a hidden neurological disorder in which children suffer from a language-based learning disorder. Dyslexic Child has weak phonological awareness, weak phonemics and difficult to learn letters sound, confused in directions, stumbled with long words. Internationally assistive multimedia tools are great source of learning for children with learning based difficulties. A significant number of cognitive multimedia mobile applications and serious games for dyslexic children were developed previously with diffident courseware, activities, and lessons. A dyslexic child feels difficult to learn therefore a verity of work done based on content but very few for User interface design rules specifically a group of users having dyslexia. In this research, we proposed six application design rules for serious games to cater and enhance the cognitive learning of dyslexic children. The proposed postulates cover application design parameters for designing multimedia application involving parameters such as ease to use, ecstasy during interaction and a satisfactory look and feel for a serious game. In the end a sketch of proposed serious game design being developed to help the designers to develop serious games following these application design rules.","PeriodicalId":434612,"journal":{"name":"2019 13th International Conference on Mathematics, Actuarial Science, Computer Science and Statistics (MACS)","volume":"585 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Serious Game User Interface Design Rules for dyslexic children\",\"authors\":\"Naila Shabbir, Z. Bhatti, D. Hakro\",\"doi\":\"10.1109/MACS48846.2019.9024786\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dyslexia is known as a hidden neurological disorder in which children suffer from a language-based learning disorder. Dyslexic Child has weak phonological awareness, weak phonemics and difficult to learn letters sound, confused in directions, stumbled with long words. Internationally assistive multimedia tools are great source of learning for children with learning based difficulties. A significant number of cognitive multimedia mobile applications and serious games for dyslexic children were developed previously with diffident courseware, activities, and lessons. A dyslexic child feels difficult to learn therefore a verity of work done based on content but very few for User interface design rules specifically a group of users having dyslexia. In this research, we proposed six application design rules for serious games to cater and enhance the cognitive learning of dyslexic children. The proposed postulates cover application design parameters for designing multimedia application involving parameters such as ease to use, ecstasy during interaction and a satisfactory look and feel for a serious game. In the end a sketch of proposed serious game design being developed to help the designers to develop serious games following these application design rules.\",\"PeriodicalId\":434612,\"journal\":{\"name\":\"2019 13th International Conference on Mathematics, Actuarial Science, Computer Science and Statistics (MACS)\",\"volume\":\"585 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 13th International Conference on Mathematics, Actuarial Science, Computer Science and Statistics (MACS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MACS48846.2019.9024786\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 13th International Conference on Mathematics, Actuarial Science, Computer Science and Statistics (MACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MACS48846.2019.9024786","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Serious Game User Interface Design Rules for dyslexic children
Dyslexia is known as a hidden neurological disorder in which children suffer from a language-based learning disorder. Dyslexic Child has weak phonological awareness, weak phonemics and difficult to learn letters sound, confused in directions, stumbled with long words. Internationally assistive multimedia tools are great source of learning for children with learning based difficulties. A significant number of cognitive multimedia mobile applications and serious games for dyslexic children were developed previously with diffident courseware, activities, and lessons. A dyslexic child feels difficult to learn therefore a verity of work done based on content but very few for User interface design rules specifically a group of users having dyslexia. In this research, we proposed six application design rules for serious games to cater and enhance the cognitive learning of dyslexic children. The proposed postulates cover application design parameters for designing multimedia application involving parameters such as ease to use, ecstasy during interaction and a satisfactory look and feel for a serious game. In the end a sketch of proposed serious game design being developed to help the designers to develop serious games following these application design rules.