阅读困难儿童的严肃游戏用户界面设计规则

Naila Shabbir, Z. Bhatti, D. Hakro
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引用次数: 3

摘要

阅读障碍被认为是一种隐藏的神经系统疾病,儿童患有基于语言的学习障碍。诵读困难儿童语音意识弱,音位学弱,难以学习字母发音,方向混乱,长词不流利。国际辅助多媒体工具是学习困难儿童的重要学习资源。大量针对阅读困难儿童的认知多媒体移动应用程序和严肃游戏之前都是用缺乏自信的课件、活动和课程开发的。一个有阅读障碍的孩子觉得很难学习,因此很多工作都是基于内容完成的,但很少有用户界面设计规则,特别是一组有阅读障碍的用户。在本研究中,我们提出了六条严肃游戏的应用设计规则,以迎合和促进阅读困难儿童的认知学习。提出的假设涵盖了设计多媒体应用程序的应用程序设计参数,包括易于使用,交互过程中的狂喜以及对严肃游戏的满意外观和感觉等参数。最后,我将概述一些严肃游戏设计建议,以帮助设计师按照这些应用设计规则开发严肃游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Game User Interface Design Rules for dyslexic children
Dyslexia is known as a hidden neurological disorder in which children suffer from a language-based learning disorder. Dyslexic Child has weak phonological awareness, weak phonemics and difficult to learn letters sound, confused in directions, stumbled with long words. Internationally assistive multimedia tools are great source of learning for children with learning based difficulties. A significant number of cognitive multimedia mobile applications and serious games for dyslexic children were developed previously with diffident courseware, activities, and lessons. A dyslexic child feels difficult to learn therefore a verity of work done based on content but very few for User interface design rules specifically a group of users having dyslexia. In this research, we proposed six application design rules for serious games to cater and enhance the cognitive learning of dyslexic children. The proposed postulates cover application design parameters for designing multimedia application involving parameters such as ease to use, ecstasy during interaction and a satisfactory look and feel for a serious game. In the end a sketch of proposed serious game design being developed to help the designers to develop serious games following these application design rules.
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