vINCENT:支持点对点内容分发异质性的激励方案

M. Wichtlhuber, Peter Heise, Bjorn Scheurich, Julius Rückert, D. Hausheer
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引用次数: 4

摘要

点对点(P2P)已被证明是一种可扩展的内容分发方法,同时减少了内容提供者的负载。由于P2P系统依赖于每个节点的参与,刺激贡献的互惠激励机制是这些系统的主要组成部分。然而,对于资源贫乏的设备,互惠激励方案并不适用,因为它们会导致这些节点的服务退化。本文提出了一种允许资源贫乏的设备向资源丰富的设备寻求支持的激励方案vINCENT。该方案基于虚拟节点,虚拟节点在多个设备周围形成一个可信域。vINCENT已经在P2P直播场景中实现并进行了评估。该解决方案为虚拟节点内的所有设备提供了良好的播放质量,只要整个虚拟节点有足够的贡献。同时有效地隔离了搭便车节点,保持了互易的博弈论性质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
vINCENT: An incentive scheme supporting heterogeneity in Peer-to-Peer content distribution
Peer-to-Peer (P2P) has proven to be a scalable approach for content distribution, while reducing the load for the content provider. As P2P systems depend on each node's participation, reciprocal incentive mechanisms for stimulating contribution are a major building block in those systems. However, reciprocal incentive schemes fall short for resource-poor devices, as they lead to service degradation for those nodes. This paper presents vINCENT, an incentive scheme allowing resource-poor devices to seek support from resource-rich devices. The novel scheme is based on virtual nodes which form a trusted domain around multiple devices. vINCENT has been implemented and evaluated in a P2P live streaming scenario. The solution provides good playback quality to all devices within a virtual node, given a sufficient contribution of the virtual node as a whole. At the same time, free riding nodes are isolated efficiently and the game theoretic properties of reciprocity are preserved.
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