使用瀑布法设计和构建一个微型网络学习媒体,使用Fisher-Yates Shuffle方法随机化问题

Josi Maduri, Achmad Fauzi, Mill alfisyahri
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引用次数: 0

摘要

当今信息世界的发展越来越多地进入各个领域,试图利用今天的信息技术。发展教育质量,帮助学校设施生产聪明的孩子,帮助老师教学,以及让老师有创造力,帮助孩子学习聪明的问题,这项技术也非常有助于孩子们在家里积极学习,这样他们可以节省成本和工具的使用。这个学习应用可以改变孩子们以前只玩手机的习惯,现在可以在学习的同时玩手机,这样学生就不会感到无聊。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design And Build A Mikrotik Network Learning Media Using The Waterfall Method And Randomizing Questions Using The Fisher-Yates Shuffle Method
The development of the world of information today is increasingly entering various fields that are trying to take advantage of today's information technology. The problem of developing the quality of education and helping school facilities to produce smart children and assisting teachers in teaching, as well as making teachers creative and helping children learn smart, this technology is also very helpful for children to actively study at home so they can save costs and tools used , and this learning application can divert the habits of children who previously only played cellphones but now can play cellphones while studying so that students don't get bored.
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