MALL中证明与反驳的中立方法

Olivier Delande, D. Miller
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引用次数: 20

摘要

我们提出了一种设置,在这种设置中,寻找B的证明或对B的反驳(非B的证明)可以同时进行。与通常的自动演绎方法相反,我们不需要首先承诺证明B或不证明B:相反,我们设计了一个中立的设置来尝试证明和反驳。这种设置被描述为两名玩家的游戏,每个玩家都遵循相同的规则。一个成功的策略转化为公式的证明,一个成功的反策略转化为公式的反驳。游戏描述了乘法和加性线性逻辑没有原子公式。乘法连接词的博弈论处理是复杂的,我们的方法涉及两个重要的成分。首先,标记图形结构用于表示游戏中的位置,其次,游戏必须处理给定玩家的失败并适当地恢复游戏。后一个因素解释了两个玩家都不可能获胜的事实(也就是说,B和非B都不可能被证明)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Neutral Approach to Proof and Refutation in MALL
We propose a setting in which the search for a proof of B or a refutation of B (a proof of not B) can be carried out simultaneously. In contrast with the usual approach in automated deduction, we do not need to first commit to either proving B or to proving not B: instead we devise a neutral setting for attempting both a proof and a refutation. This setting is described as a two player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a winning counter-strategy translates to a refutation of the formula. The game is described for multiplicative and additive linear logic without atomic formulas. A game theoretic treatment of the multiplicative connectives is intricate and our approach to it involves two important ingredients. First, labeled graph structures are used to represent positions in a game and, second, the game playing must deal with the failure of a given player and with an appropriate resumption of play. This latter ingredient accounts for the fact that neither players might win (that is, neither B nor not B might be provable).
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