基于结构光的三维建模鲁棒像素分类

Yi Xu, Daniel G. Aliaga
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引用次数: 44

摘要

三维物体和场景建模是计算机图形学的重要组成部分。建模的一种方法是将二进制模式投影到场景上,以获得对应关系并重建密集采样的3D模型。在这种结构光系统中,确定一个像素是否被投影仪直接照亮是解码图案的关键。为此,我们提出了一种鲁棒、高效、易于实现的像素分类算法。我们的方法正确地建立了照明像素和非照明像素的可能强度值的下界和上界。基于这两个区间,我们的方法通过确定其强度是否在一个区间内而不在另一个区间内来对像素进行分类。实验表明,我们的方法提高了解码像素的数量和最终重建的质量,产生了密集的3D点集,包括具有间接照明效果的复杂场景。此外,我们的方法不需要新设计的模式;因此,它可以很容易地应用于以前捕获的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences and reconstruct a densely sampled 3D model. In such structured light systems, determining whether a pixel is directly illuminated by the projector is essential to decoding the patterns. In this paper, we introduce a robust, efficient, and easy to implement pixel classification algorithm for this purpose. Our method correctly establishes the lower and upper bounds of the possible intensity values of an illuminated pixel and of a non-illuminated pixel. Based on the two intervals, our method classifies a pixel by determining whether its intensity is within one interval and not in the other. Experiments show that our method improves both the quantity of decoded pixels and the quality of the final reconstruction producing a dense set of 3D points, inclusively for complex scenes with indirect lighting effects. Furthermore, our method does not require newly designed patterns; therefore, it can be easily applied to previously captured data.
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