{"title":"为中风幸存者设计的一种价格合理、电脑化、基于桌面的锻炼系统","authors":"Marcus King, L. Hale, A. Pekkari, Martin Persson","doi":"10.1145/1592700.1592717","DOIUrl":null,"url":null,"abstract":"Loss of hand function as a result of upper limb paresis after a stroke leads to a loss of independence and the strength of the paretic upper limb is strongly related to measures of activity. Robotic-assisted therapy with virtual reality, leads to improvements in motor function, but, there is a need to improve the cost-to-benefit ratio of these therapies. This case series study investigated an augmented reality computer game which provided a rewarded, goal-directed task to upper limb rehabilitation via a reaching task motivated by a computer game. A device was developed to increase the exercise effort for the table-based therapy. Of the 4 participants in the case study, 2 showed improvement in ability to play the game and in arm function. Participants felt that the system provided a worthwhile exercise that they would carry out in a home rehabilitation setting.","PeriodicalId":241320,"journal":{"name":"International Convention on Rehabilitation Engineering & Assistive Technology","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"An affordable, computerized, table-based exercise system for stroke survivors\",\"authors\":\"Marcus King, L. Hale, A. Pekkari, Martin Persson\",\"doi\":\"10.1145/1592700.1592717\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Loss of hand function as a result of upper limb paresis after a stroke leads to a loss of independence and the strength of the paretic upper limb is strongly related to measures of activity. Robotic-assisted therapy with virtual reality, leads to improvements in motor function, but, there is a need to improve the cost-to-benefit ratio of these therapies. This case series study investigated an augmented reality computer game which provided a rewarded, goal-directed task to upper limb rehabilitation via a reaching task motivated by a computer game. A device was developed to increase the exercise effort for the table-based therapy. Of the 4 participants in the case study, 2 showed improvement in ability to play the game and in arm function. Participants felt that the system provided a worthwhile exercise that they would carry out in a home rehabilitation setting.\",\"PeriodicalId\":241320,\"journal\":{\"name\":\"International Convention on Rehabilitation Engineering & Assistive Technology\",\"volume\":\"156 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-04-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Convention on Rehabilitation Engineering & Assistive Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1592700.1592717\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Convention on Rehabilitation Engineering & Assistive Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1592700.1592717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An affordable, computerized, table-based exercise system for stroke survivors
Loss of hand function as a result of upper limb paresis after a stroke leads to a loss of independence and the strength of the paretic upper limb is strongly related to measures of activity. Robotic-assisted therapy with virtual reality, leads to improvements in motor function, but, there is a need to improve the cost-to-benefit ratio of these therapies. This case series study investigated an augmented reality computer game which provided a rewarded, goal-directed task to upper limb rehabilitation via a reaching task motivated by a computer game. A device was developed to increase the exercise effort for the table-based therapy. Of the 4 participants in the case study, 2 showed improvement in ability to play the game and in arm function. Participants felt that the system provided a worthwhile exercise that they would carry out in a home rehabilitation setting.