为中风幸存者设计的一种价格合理、电脑化、基于桌面的锻炼系统

Marcus King, L. Hale, A. Pekkari, Martin Persson
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引用次数: 11

摘要

中风后上肢麻痹导致的手部功能丧失会导致独立性丧失,而上肢麻痹的强度与活动程度密切相关。机器人辅助治疗与虚拟现实,导致运动功能的改善,但是,有必要提高这些治疗的成本效益比。本案例系列研究调查了一个增强现实电脑游戏,该游戏通过电脑游戏激励的伸手任务为上肢康复提供了一个奖励的、目标导向的任务。开发了一种装置,以增加基于桌子的疗法的运动力度。在案例研究的4名参与者中,有2人在玩游戏和手臂功能方面表现出改善。参加者认为该系统提供了一个值得他们在家庭康复环境中进行的练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An affordable, computerized, table-based exercise system for stroke survivors
Loss of hand function as a result of upper limb paresis after a stroke leads to a loss of independence and the strength of the paretic upper limb is strongly related to measures of activity. Robotic-assisted therapy with virtual reality, leads to improvements in motor function, but, there is a need to improve the cost-to-benefit ratio of these therapies. This case series study investigated an augmented reality computer game which provided a rewarded, goal-directed task to upper limb rehabilitation via a reaching task motivated by a computer game. A device was developed to increase the exercise effort for the table-based therapy. Of the 4 participants in the case study, 2 showed improvement in ability to play the game and in arm function. Participants felt that the system provided a worthwhile exercise that they would carry out in a home rehabilitation setting.
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