粒子在球谐中做梦

D. Sandin, Robert Kooima, L. Spiegel, T. DeFanti
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引用次数: 0

摘要

只提供摘要形式。在这个虚拟现实艺术装置中——一个数学游戏空间——观众和参与者创造了一种身临其境的视觉和声音体验。它是基于在重力环境中对100多万个具有动量和弹性反射的粒子的数学和物理模拟。最后一个场景有一个真实的水渲染,基于球面谐波的反射和照明。声音组件由用户和粒子交互触发和修改。该应用程序最初是使用运行在Thumb中的CUDA粒子系统开发的,Thumb是Robert Kooima开发的虚拟现实框架。它现在被移植到CalVR,由加州大学圣地亚哥分校的加州电信和信息技术研究所(Calit2)高通研究所的研究人员开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Particle dreams in spherical harmonics
Summary form only given. In this virtual-reality art installation - a mathematical play space - the viewer-participant creates an immersive visual and sonic experience. It is based on the mathematical and physical simulation of over one million particles with momentum and elastic reflection in an environment with gravity. The final scene has a realistic rendering of water with reflections and lighting based on spherical harmonics. Sound components are triggered and modified by the user and particle interaction. The application was originally developed using a CUDA particle system running within Thumb, a virtual-reality framework developed by Robert Kooima. It is now being ported to CalVR, developed by researchers at the California Institute for Telecommunications and Information Technology (Calit2) Qualcomm Institute at University of California, San Diego.
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