玩隐喻:设计学习抽象编程概念的电子游戏的方法

Jeisson Hidalgo-Céspedes, Gabriela Marín Raventós, Vladimir Lara-Villagrán
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引用次数: 5

摘要

学习计算机编程对许多计算机科学专业的学生来说是一项艰巨的任务。建构主义理论指出,学习不可避免地是通过将新概念与现有概念联系起来来完成的。为了学习抽象的编程概念,如内存间接和执行线程,学生必须把它们建立在生活经验的概念上。我们假设,通过使用隐喻来简化联想过程,并让学生直接通过视频游戏来编程,可以促进抽象概念的学习。我们提出了一种基于这一原则设计电子游戏的方法,并提供了一个使用隐喻来描述困难的抽象编程概念的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with metaphors: a methodology to design video games for learning abstract programming concepts
Learning to program a computer is a difficult task for many Computer Science students. Constructivism theory states that learning is unavoidably done through association of new concepts with existing ones. In order to learn abstract programming concepts, like memory indirection and execution threads, students must build them upon life experience concepts. We hypothesize that easing the association process by using metaphors, and letting students program them directly through video games, can foster learning of abstract concepts. We propose a methodology to design video games under this principle, and provide an example using metaphors for difficult abstract programming concepts.
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