教育中的知识表示:卡罗尔三段论的图解

S. Al-Fedaghi
{"title":"教育中的知识表示:卡罗尔三段论的图解","authors":"S. Al-Fedaghi","doi":"10.1109/ICKEA.2016.7803009","DOIUrl":null,"url":null,"abstract":"It has been long claimed that diagrammatic descriptions, in general, have advantages over linguistic ones. In logic, several well-known diagrammatic systems were available as a heuristic tool, including Euler circles, Venn diagrams, and Lewis Carroll's squares, which have been widely used for syllogistic reasoning. Carroll's squares were intended as a method of teaching students the basic principles of elementary logic. This paper focuses on Lewis Carroll's method, and specifically on his book, The Game of Logic. The paper aims to develop an alternative tool for teaching syllogisms to students. It takes the approach of redesigning some examples from The Game of Logic using a newly developed diagrammatic language. The results point to a viable method with a possible broader use for illustrative and educational purposes in logic.","PeriodicalId":241850,"journal":{"name":"2016 IEEE International Conference on Knowledge Engineering and Applications (ICKEA)","volume":"457 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Knowledge representation in education: Diagramming Carroll's syllogisms\",\"authors\":\"S. Al-Fedaghi\",\"doi\":\"10.1109/ICKEA.2016.7803009\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It has been long claimed that diagrammatic descriptions, in general, have advantages over linguistic ones. In logic, several well-known diagrammatic systems were available as a heuristic tool, including Euler circles, Venn diagrams, and Lewis Carroll's squares, which have been widely used for syllogistic reasoning. Carroll's squares were intended as a method of teaching students the basic principles of elementary logic. This paper focuses on Lewis Carroll's method, and specifically on his book, The Game of Logic. The paper aims to develop an alternative tool for teaching syllogisms to students. It takes the approach of redesigning some examples from The Game of Logic using a newly developed diagrammatic language. The results point to a viable method with a possible broader use for illustrative and educational purposes in logic.\",\"PeriodicalId\":241850,\"journal\":{\"name\":\"2016 IEEE International Conference on Knowledge Engineering and Applications (ICKEA)\",\"volume\":\"457 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE International Conference on Knowledge Engineering and Applications (ICKEA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICKEA.2016.7803009\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Knowledge Engineering and Applications (ICKEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICKEA.2016.7803009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

长期以来,人们一直认为图解式描述总体上比语言式描述更有优势。在逻辑学中,几个著名的图解系统作为启发式工具可用,包括欧拉圆、维恩图和刘易斯·卡罗尔的正方形,它们已被广泛用于三段论推理。卡罗方格是用来教学生基本逻辑原理的一种方法。本文着重于刘易斯·卡罗尔的方法,特别是他的书《逻辑游戏》。本文旨在开发一种教学三段论的替代工具。它采用了使用新开发的图解语言重新设计逻辑游戏中的一些例子的方法。结果指出了一种可行的方法,可以更广泛地用于逻辑的说明和教育目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Knowledge representation in education: Diagramming Carroll's syllogisms
It has been long claimed that diagrammatic descriptions, in general, have advantages over linguistic ones. In logic, several well-known diagrammatic systems were available as a heuristic tool, including Euler circles, Venn diagrams, and Lewis Carroll's squares, which have been widely used for syllogistic reasoning. Carroll's squares were intended as a method of teaching students the basic principles of elementary logic. This paper focuses on Lewis Carroll's method, and specifically on his book, The Game of Logic. The paper aims to develop an alternative tool for teaching syllogisms to students. It takes the approach of redesigning some examples from The Game of Logic using a newly developed diagrammatic language. The results point to a viable method with a possible broader use for illustrative and educational purposes in logic.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信