文明(以及超越文明)

Kirk Lundblade
{"title":"文明(以及超越文明)","authors":"Kirk Lundblade","doi":"10.1145/3402942.3402977","DOIUrl":null,"url":null,"abstract":"Historical game studies is a nascent field formed around the study of games which engage with discourses about history and the past. Beginning with a prominent object of study in wider games scholarship, Sid Meier's Civilization, historical game studies gradually cohered around several key discursive threads anchored by a small set of focal texts. Out of these core texts, historical game studies developed its own metalanguage, critical discourses, and taxonomic structures which enabled a broad cross-pollination across scholarship engaging with games and the past. As a distinct field closely associated with wider game studies scholarship, historical game studies affords games scholars numerous methodological and theoretical contributions which aid in studying digital games; it also represents a valuable interdisciplinary scholarly community connecting games scholars with research in history, education, heritage studies, and numerous other disciplinary spaces. As such, this historiographic review of historical game studies is intended to highlight the evolution of scholarship in the field, presenting key scholarly works, discursive shifts, objects of study, field sub-groupings, and theoretical contributions in order to facilitate further interdisciplinary scholarship oriented around history and digital games.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Civilizing Civilization (and beyond)\",\"authors\":\"Kirk Lundblade\",\"doi\":\"10.1145/3402942.3402977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Historical game studies is a nascent field formed around the study of games which engage with discourses about history and the past. Beginning with a prominent object of study in wider games scholarship, Sid Meier's Civilization, historical game studies gradually cohered around several key discursive threads anchored by a small set of focal texts. Out of these core texts, historical game studies developed its own metalanguage, critical discourses, and taxonomic structures which enabled a broad cross-pollination across scholarship engaging with games and the past. As a distinct field closely associated with wider game studies scholarship, historical game studies affords games scholars numerous methodological and theoretical contributions which aid in studying digital games; it also represents a valuable interdisciplinary scholarly community connecting games scholars with research in history, education, heritage studies, and numerous other disciplinary spaces. As such, this historiographic review of historical game studies is intended to highlight the evolution of scholarship in the field, presenting key scholarly works, discursive shifts, objects of study, field sub-groupings, and theoretical contributions in order to facilitate further interdisciplinary scholarship oriented around history and digital games.\",\"PeriodicalId\":421754,\"journal\":{\"name\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3402942.3402977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3402977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

历史游戏研究是一个新兴的领域,围绕着与历史和过去有关的话语的游戏研究而形成。从Sid Meier的《文明》(游戏邦注:这是游戏学界的一个重要研究对象)开始,历史游戏研究逐渐围绕着几个关键的话语线索,这些线索由一小部分焦点文本所支撑。在这些核心文本之外,历史游戏研究发展出了自己的元语言、批判性话语和分类结构,这使得游戏和过去的学术研究得以广泛交叉。作为一个与更广泛的游戏研究学术密切相关的独特领域,历史游戏研究为游戏学者提供了许多有助于研究数字游戏的方法和理论贡献;它还代表了一个有价值的跨学科学术社区,将游戏学者与历史、教育、遗产研究和许多其他学科领域的研究联系在一起。因此,这篇历史游戏研究的史学回顾旨在突出该领域学术的发展,展示关键的学术著作、话语转变、研究对象、领域子群体和理论贡献,以促进围绕历史和数字游戏的进一步跨学科学术研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Civilizing Civilization (and beyond)
Historical game studies is a nascent field formed around the study of games which engage with discourses about history and the past. Beginning with a prominent object of study in wider games scholarship, Sid Meier's Civilization, historical game studies gradually cohered around several key discursive threads anchored by a small set of focal texts. Out of these core texts, historical game studies developed its own metalanguage, critical discourses, and taxonomic structures which enabled a broad cross-pollination across scholarship engaging with games and the past. As a distinct field closely associated with wider game studies scholarship, historical game studies affords games scholars numerous methodological and theoretical contributions which aid in studying digital games; it also represents a valuable interdisciplinary scholarly community connecting games scholars with research in history, education, heritage studies, and numerous other disciplinary spaces. As such, this historiographic review of historical game studies is intended to highlight the evolution of scholarship in the field, presenting key scholarly works, discursive shifts, objects of study, field sub-groupings, and theoretical contributions in order to facilitate further interdisciplinary scholarship oriented around history and digital games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信