超级人类格斗运动“Shin-Ken VR”~残疾人VS斗士~

Kohei Kamata, Yusuke Miyauchi, Ryunosuke Onuma, Wataru Kutsuzawa, Y. Yamazaki
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引用次数: 1

摘要

我们将“Shin-Ken VR”作为一种超人的格斗运动,其中通用设计的游戏控制器和运动跟踪器控制使任何两名玩家能够在VR游戏领域中相互对抗,克服身体差异的个人障碍,例如残疾人和专业综合格斗选手之间的障碍。在实地调研的基础上,提出了一种面向上肢残疾人的通用性游戏控制器。残障玩家可以使用该控制器控制虚拟现实游戏角色,并通过可穿戴反馈设备体验与物理振动搏斗的感觉。对于战斗机玩家来说,带有HMD (HTC-VIVE)的运动追踪器控制为身体动作的扩展视觉反馈做好了准备,战斗机玩家可以体验到真实的战斗感觉。该系统旨在实现一种新的超人运动,在这种运动中,身体上有缺陷的人和拳击手可以在平等的基础上克服身体上的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Super Human Fighting Sport "Shin-Ken VR" ~ Physically Challenged Person VS Fighter ~
We propose "Shin-Ken VR" as a superhuman fighting sport1, where a universal design game controller and a motion tracker control enable any two players to battle each other in a VR game field, overcoming personal barriers of physical differences, e.g. between a physically challenged person and a professional mixed martial arts fighter. The universal design game controller is proposed for upper limb disabilities based on the field study. Physically challenged players can control a VR game character with the proposed controller, and experience a feeling of fighting with physical vibration by wearable feedback devices. For fighter players, motion tracker control with HMD (HTC-VIVE) is prepared for extended visual feedback of body action, where fighter players can experience a realistic feeling of fighting. The proposed system aims to realize a new superhuman sport, where physically challenged persons and fighters can battle on an equal footing overcoming physical difference.
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