{"title":"基于物理的镜头光晕渲染“乐高电影2”","authors":"E. Pekkarinen, Michael Balzer","doi":"10.1145/3329715.3338881","DOIUrl":null,"url":null,"abstract":"We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques behind efficient lens flare rendering, in addition to introducing flexible artist controls and workflows for this purpose. Using \"The Lego Movie 2: The Second Part\" as a case study, we show that these approaches are efficient and work well in a production environment.","PeriodicalId":365444,"journal":{"name":"Proceedings of the 2019 Digital Production Symposium","volume":"630 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Physically based lens flare rendering in \\\"The Lego Movie 2\\\"\",\"authors\":\"E. Pekkarinen, Michael Balzer\",\"doi\":\"10.1145/3329715.3338881\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques behind efficient lens flare rendering, in addition to introducing flexible artist controls and workflows for this purpose. Using \\\"The Lego Movie 2: The Second Part\\\" as a case study, we show that these approaches are efficient and work well in a production environment.\",\"PeriodicalId\":365444,\"journal\":{\"name\":\"Proceedings of the 2019 Digital Production Symposium\",\"volume\":\"630 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 Digital Production Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3329715.3338881\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 Digital Production Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3329715.3338881","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Physically based lens flare rendering in "The Lego Movie 2"
We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques behind efficient lens flare rendering, in addition to introducing flexible artist controls and workflows for this purpose. Using "The Lego Movie 2: The Second Part" as a case study, we show that these approaches are efficient and work well in a production environment.