Dedy Prasetya Kristiadi, Vindy, Richard Sambera, Andy Julianto, H. Warnars, Kiyota Hashimoto
{"title":"手机游戏应用程序的宗教参与","authors":"Dedy Prasetya Kristiadi, Vindy, Richard Sambera, Andy Julianto, H. Warnars, Kiyota Hashimoto","doi":"10.1109/AIT49014.2019.9144827","DOIUrl":null,"url":null,"abstract":"Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using the mobile game application in mobile gadgets will expand quickly to install and use for religion engagement. The player can learn religion things with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three types of games were developed such as True or False game, Scramble words game, and multiple-choice game. The mobile game model was designed with a use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using a ten tables database.","PeriodicalId":359410,"journal":{"name":"2019 International Congress on Applied Information Technology (AIT)","volume":"349 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mobile game Application for Religion engagement\",\"authors\":\"Dedy Prasetya Kristiadi, Vindy, Richard Sambera, Andy Julianto, H. Warnars, Kiyota Hashimoto\",\"doi\":\"10.1109/AIT49014.2019.9144827\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using the mobile game application in mobile gadgets will expand quickly to install and use for religion engagement. The player can learn religion things with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three types of games were developed such as True or False game, Scramble words game, and multiple-choice game. The mobile game model was designed with a use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using a ten tables database.\",\"PeriodicalId\":359410,\"journal\":{\"name\":\"2019 International Congress on Applied Information Technology (AIT)\",\"volume\":\"349 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Congress on Applied Information Technology (AIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIT49014.2019.9144827\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Congress on Applied Information Technology (AIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIT49014.2019.9144827","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Religion is a part of a fundamental human right to serve and worship their God according to their religion and belief. Mobile game application along with the development of mobile phone technology such as a smartphone, tablet, and laptop, can be used to increase the player or user interest to engage with religion thing. Using the mobile game application in mobile gadgets will expand quickly to install and use for religion engagement. The player can learn religion things with fun and entertain ways, where the player does not realize that they do something serious in an unserious way. This paper will explain the model system design for mobile game application for learning Catholicism in fun and entertaining way and for the first development was limited to only three Catholic catechisms such as bible learning, church lesson, and liturgy celebration. For the early development, three types of games were developed such as True or False game, Scramble words game, and multiple-choice game. The mobile game model was designed with a use case diagram, storyboard, and class diagram, where for the current implementation the mobile game application was implemented using a ten tables database.