虚拟现实游戏可以减少包皮环切术儿童的疼痛和焦虑:文献综述

Dadik Dwi Fata Suparda, Ninuk Dian Kurniawati, A. Wahyudi
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引用次数: 0

摘要

简介:包皮环切术是一种小手术,切除阴茎尖端的包皮。疼痛和焦虑是所有接受手术的孩子都会遇到的问题。本研究旨在回顾虚拟现实游戏干预,以减少儿童包皮环切术前、术中和术后的疼痛和焦虑。方法:使用Scopus、Science Direct、PubMed、Google Scholar 4个数据库进行文献研究,采用随机对照试验和准实验设计的定量研究方法,采用虚拟现实、视听和游戏干预,根据关键词组合,使用英语,限定时间为2018 - 2022年。使用PICOT进行框架调查,使用PRISMA指导协议,通过检查重复、标题和摘要并根据研究目标确定全文的合格性来系统地访问文章的合格性。结果:13篇文章符合纳入标准。在13篇文章中,有1074名儿童接受了割礼。包皮环切术会引起儿童的疼痛和焦虑,因此需要非药物干预来克服它。虚拟现实游戏是一种分散注意力的技术,通过转移孩子的注意力和减少焦虑,为孩子提供干预,让他们喜欢使用视听媒体和游戏,不管有没有虚拟现实,来减少包皮环切术的痛苦。结论:虚拟现实游戏干预是一种分散注意力的技术,可以减少包皮环切术儿童的疼痛和焦虑。必须考虑结合使用传统游戏或最新技术的干预措施来提高服务质量。关键词:焦虑;孩子;包皮环切术;分散技术;疼痛
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality games as a pain and anxiety reduction in circumcision children: A literature review
Introduction: Circumcision is a minor surgical operation that cuts the foreskin at the tip of the penis. Pain and anxiety are problems that all children who undergo surgery experience. This study aimed to review virtual reality game interventions to reduce pain and anxiety from pre, intra, and post-circumcision in children.Methods: Literature study using four databases (Scopus, Science Direct, PubMed, and Google Scholar) using quantitative research with RCT and quasi-experimental designs, using virtual reality, audio-visual and game interventions which were limited from 2018 to 2022 according to combination of keywords and using English. The framework investigation using PICOT, guidance protocol with PRISMA, and accessing the eligibility of articles systematically by checking for duplicates, titles, and abstracts and determining the eligibility of the full text according to the study of the goals.Results: Thirteen articles met the inclusion criteria. Of the thirteen articles, 1074 children were circumcised. Circumcision causes pain and anxiety in children, so non-pharmacological interventions are needed to overcome it. Virtual reality games are a distraction technique to reduce circumcision pain by diverting the child’s attention and reducing anxiety by providing interventions that children like using audio-visual media and games, with virtual reality or not.Conclusions: Virtual reality games intervention is a distraction technique to reduce pain and anxiety in circumcised children. The combination of interventions using traditional games or the latest technology must be considered to improve service quality. Keywords: anxiety; children; circumcision; distraction technique; pain
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