使用粒子过滤器跟踪足球运动员

P. Petsas, Paris Kaimakis
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引用次数: 4

摘要

我们提出了一个多目标跟踪系统,用于估计多个足球运动员在足球比赛中移动时的位置。我们的系统依赖于静态摄像机记录的轮廓观察,并利用3D模型和粒子过滤方法来估计运动员的位置。跟踪参数可以调整,以便将天平向精度或性能倾斜。我们将系统的软件架构作为客户端-服务器应用程序,并基于使用Unity3D游戏引擎生成的模拟但现实的数据集演示结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Soccer player tracking using particle filters
We present a multi-target tracking system for estimating the position of multiple soccer players as they move around during a soccer game. Our system relies on silhouette observations recorded by a static camera, and utilises 3D models and particle filter methods to estimate athlete positions. Tracking parameters can be adapted in order to tip the scales towards precision or performance. We present the system's software architecture as a client-server application, and demonstrate results based on a simulated yet realistic dataset produced using the Unity3D game engine.
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