动态纹理放大

M. Haindl, Radek Richtr
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引用次数: 3

摘要

提出了一种既能真实匹配给定颜色或多光谱纹理外观,又能尊重其原始光流的动态纹理合成方法。该方法将传统的静态双环形纹理建模方法推广到动态纹理合成领域。该方法的分析部分是基于最优重叠平铺和随后的最小边界切割。在每个空间和时间维度上分别创建最优的环形动态纹理斑块。时间维度瓦片边界由建模纹理的光流导出。环形瓦片是在与合成部分完全分离的分析步骤中创建的。因此,所提出的方法速度非常快,并且能够实时地在空间和时间上放大学习到的自然动态纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Texture Enlargement
A simple fast approach for dynamic texture synthesize that realistically matches given color or multispectral texture appearance and respects its original optic flow is presented. The method generalizes the prominent static double toroid-shaped texture modeling method to the dynamic texture synthesis domain. The analytical part of the method is based on optimal overlapping tiling and subsequent minimum boundary cut. The optimal toroid-shaped dynamic texture patches are created in each spatial and time dimension, respectively. The time dimension tile border is derived from the optical flow of the modeled texture. The toroid-shaped tiles are created in the analytical step which is completely separated from the synthesis part. Thus the presented method is extremely fast and capable to enlarge a learned natural dynamic texture spatially and temporally in real-time.
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