DesktopGlove:一个多指力反馈接口,分离双手之间的自由度

Merwan Achibet, Géry Casiez, M. Marchal
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引用次数: 10

摘要

在虚拟环境中,直接与我们的手和手指互动极大地有助于沉浸感,特别是当为模拟虚拟物体的触摸提供力反馈时。然而,普通的触觉界面不适合多指操作,只有昂贵且笨重的接地外骨骼才能提供物体操作所需的所有努力。为了使多指触觉交互更容易实现,我们建议将两个实惠的触觉界面组合成一个名为DesktopGlove的手动设置。通过这种方法,每只手负责物体操作的不同组成部分:一只手命令虚拟手的全局运动,而另一只手控制它的手指进行抓取。此外,每只手都受到与其自身自由度相关的力,因此用户可以通过两只手感知各种触觉效果。我们的研究结果表明:(1)用户能够整合DesktopGlove的分离自由度来有效地控制摆位任务中的虚拟手;(2)总体而言,DesktopGlove的性能优于传统的数据手套,受到用户的青睐;(3)用户认为分离的触觉反馈对于虚拟环境中操作物体是真实准确的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands
In virtual environments, interacting directly with our hands and fingers greatly contributes to immersion, especially when force feedback is provided for simulating the touch of virtual objects. Yet, common haptic interfaces are unfit for multi-finger manipulation and only costly and cumbersome grounded exoskeletons do provide all the efforts expected from object manipulation. To make multi-finger haptic interaction more accessible, we propose to combine two affordable haptic interfaces into a bimanual setup named DesktopGlove. With this approach, each hand is in charge of different components of object manipulation: one commands the global motion of a virtual hand while the other controls its fingers for grasping. In addition, each hand is subjected to forces that relate to its own degrees of freedom so that users perceive a variety of haptic effects through both of them. Our results show that (1) users are able to integrate the separated degrees of freedom of DesktopGlove to efficiently control a virtual hand in a posing task, (2) DesktopGlove shows overall better performance than a traditional data glove and is preferred by users, and (3) users considered the separated haptic feedback realistic and accurate for manipulating objects in virtual environments.
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