跳远游戏分析及其可能的改进

Hong Ri, Mohd Nor Akmal Khalid, H. Iida
{"title":"跳远游戏分析及其可能的改进","authors":"Hong Ri, Mohd Nor Akmal Khalid, H. Iida","doi":"10.1109/ICAIT51105.2020.9261784","DOIUrl":null,"url":null,"abstract":"Jump & Jump, what is an arcade game launched on the WeChat platform (a social software in China) at the end of 2017 by Tencent. The game was all the rage shortly after it was launched and becoming a hot topic for both users and media, which then later loses such spotlights just after a few months. The objective of this paper is to reveal the reasons for the Jump & Jump game to be phenomenal and downfall while finding its possible enhancement. The entertainment assessment of Jump & Jump game is performed by using the game refinement theory. Previous works on game refinement theory have shown that it is a reliable measurement tool for evaluating the game's entertainment where the sophistication of games can be determined. Hence, through the investigation of GR's measure of different level players (the level of players is expressed by $L\\in[0.1,0.9])$. it can be concluded that the Jump & Jump game is a game that gamified sports training, where possible enhancement is established to improve the game as well as potential design direction of an arcade game.","PeriodicalId":173291,"journal":{"name":"2020 International Conference on Advanced Information Technologies (ICAIT)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Analysis of Jump & Jump Game and its Possible Enhancement\",\"authors\":\"Hong Ri, Mohd Nor Akmal Khalid, H. Iida\",\"doi\":\"10.1109/ICAIT51105.2020.9261784\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Jump & Jump, what is an arcade game launched on the WeChat platform (a social software in China) at the end of 2017 by Tencent. The game was all the rage shortly after it was launched and becoming a hot topic for both users and media, which then later loses such spotlights just after a few months. The objective of this paper is to reveal the reasons for the Jump & Jump game to be phenomenal and downfall while finding its possible enhancement. The entertainment assessment of Jump & Jump game is performed by using the game refinement theory. Previous works on game refinement theory have shown that it is a reliable measurement tool for evaluating the game's entertainment where the sophistication of games can be determined. Hence, through the investigation of GR's measure of different level players (the level of players is expressed by $L\\\\in[0.1,0.9])$. it can be concluded that the Jump & Jump game is a game that gamified sports training, where possible enhancement is established to improve the game as well as potential design direction of an arcade game.\",\"PeriodicalId\":173291,\"journal\":{\"name\":\"2020 International Conference on Advanced Information Technologies (ICAIT)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on Advanced Information Technologies (ICAIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAIT51105.2020.9261784\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Advanced Information Technologies (ICAIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAIT51105.2020.9261784","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

《Jump & Jump》是腾讯于2017年底在微信平台(中国的社交软件)上推出的一款街机游戏。这款游戏在发布后不久就风靡一时,成为用户和媒体的热门话题,但几个月后就失去了吸引力。本文的目的是揭示跳远游戏现象化和衰落的原因,同时寻找其可能的改进。运用游戏细化理论对跳跳游戏进行了娱乐性评价。之前关于游戏精炼理论的研究表明,它是评估游戏娱乐性的可靠测量工具,可以确定游戏的复杂程度。因此,通过研究GR对不同级别玩家的度量(玩家的级别用$L\in[0.1,0.9]表示)$。可以得出结论,《Jump & Jump》是一款将运动训练游戏化的游戏,在其中建立了可能的增强以改进游戏以及街机游戏的潜在设计方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Jump & Jump Game and its Possible Enhancement
Jump & Jump, what is an arcade game launched on the WeChat platform (a social software in China) at the end of 2017 by Tencent. The game was all the rage shortly after it was launched and becoming a hot topic for both users and media, which then later loses such spotlights just after a few months. The objective of this paper is to reveal the reasons for the Jump & Jump game to be phenomenal and downfall while finding its possible enhancement. The entertainment assessment of Jump & Jump game is performed by using the game refinement theory. Previous works on game refinement theory have shown that it is a reliable measurement tool for evaluating the game's entertainment where the sophistication of games can be determined. Hence, through the investigation of GR's measure of different level players (the level of players is expressed by $L\in[0.1,0.9])$. it can be concluded that the Jump & Jump game is a game that gamified sports training, where possible enhancement is established to improve the game as well as potential design direction of an arcade game.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信