4D家庭影院气动运动基地的设计与实现

Do Hyung Kim, Seongyeon Cho, Seokhun Lee, Seunghyun Lee, Soon-chul Kwon
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引用次数: 1

摘要

最近,家庭影院和智能电视推出了提供内容服务的家庭娱乐系统。此外,主机游戏也开始在电视等媒体上播放。4D作为娱乐产业主要技术的使用,大多局限于主题公园、娱乐公园、剧场、电影和动画内容。目前已经开发了一些游戏仿真系统,但大多采用电动或液压运动系统,耗电量大,且安装位置受限。本文试图通过开发4D家庭娱乐系统,而不是以往的4D家庭娱乐系统,来构建能够让用户感受到真实内容的家庭娱乐系统。开发了4D控制系统,用户可以在游戏、电影、广播等各个领域的内容上插入和编辑4D效果。同时,还开发了四维系统内嵌式气缸,便于家庭控制和管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Pneumatic Motion Base for 4D Home Theater
Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.
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