通过传统游戏进行反思和学习。通过传统游戏的坐球/基于行动反思的学习案例。坐球的情况

P. Lavega, Queralt Prat, U. Sáez de Ocáriz, Jorge Serna, V. Muñoz-Arroyave
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引用次数: 11

摘要

传统的悖论游戏能够培养学生的民主社会交往和反思技能。以游戏pelota sentada(坐球)为例,这些游戏的规则赋予玩家自主决定是与其他参与者合作(释放或保持他人自由)还是反对他们(捕获自由玩家)。本研究的目的是调查坐球游戏参与者在自由控球时对决策(策略)、关系和情绪的反应。体育活动和运动科学专业的本科生(n = 106)参与了研究。游戏结束后,玩家回答了关于他们的策略、关系和情绪的开放式和封闭式问题。四名专家使用ATLAS对742条评论的内容进行了经过验证的定向和总结性分析。ti的软件。研究结果强调,决策、关系和情感是同一种现象的不同维度,但又相互交织在一起:在游戏pelota sentada(坐球)中的运动行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflection-on-action learning through traditional games. The case of la pelota sentada (sitting ball) / Aprendizaje basado en la reflexión sobre la acción a través de los juegos tradicionales. El caso de la pelota sentada
Abstract Traditional paradoxical games enable democratic social encounters as well as reflective skills to be fostered among students. The rules of these games, of which the game pelota sentada (sitting ball) is an example, afford players autonomy to decide either to cooperate with other participants (to release or keep others free) or to oppose them (to capture free players). The aim of this study was to investigate the reflection-on-action about decisions (strategies), relationships and emotions of the participants in the game sitting ball when in the role of free player in possession of the ball. Undergraduate degree students (n = 106) in physical activity and sport sciences took part. After the game, the players answered reflection-on-action open-ended and close-ended questions about their strategies, relationships and emotions. Four experts followed a validated directed and summative approach to the content analysis of 742 comments, using ATLAS.ti software. The findings highlight that decisions, relationships and emotions are distinct yet intertwined dimensions of the same phenomenon: motor conduct in the game pelota sentada (sitting ball).
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