危机管理博弈中时间压力效应的多模态研究

P. M. Blom, S. Bakkes, P. Spronck
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引用次数: 3

摘要

在本文中,我们研究了在一个基于困境的危机管理博弈中,时间压力对玩家行为的影响。为了在危机管理场景中创建玩家压力反应的多模态预测模型,我们使用了游戏内动作追踪、生理传感器数据和自我报告。我们能够使用游戏功能集以84.5%的准确率预测实验条件(时间压力vs.无时间压力)。然而,当生理传感器数据用于相同的任务时,观察到较低的准确性。本文提出的方法可用于危机管理训练,旨在评估球员对压力条件的反应,并操纵球员的压力水平,以提供个性化的训练方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisis management game. We employ in-game action tracking, physiological sensor data and self-reporting in order to create multi-modal predictive models of player stress responses during a crisis management scenario. We were able to predict the experimental condition (time pressure vs. no time pressure) with 84.5% accuracy, using a game-only feature set. However, lower accuracy was observed when physiological sensor data was used for the same task. The method presented in this paper can be employed in crisis management training, aiming at assessing players’ responses to stressful conditions and manipulating player stress levels to provide personalised training scenarios.
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