{"title":"在FPS游戏的战斗导向情境中,玩家的行为代码与体验的差异","authors":"GyuHyeok Choi, Mijin Kim","doi":"10.1109/GCCE.2015.7398626","DOIUrl":null,"url":null,"abstract":"It may be a good use for setting and changing components of game levels to analyze a FPS game player's goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players' experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.","PeriodicalId":363743,"journal":{"name":"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)","volume":"101 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The difference of player's action code by playing experience in combat oriented situation of FPS game\",\"authors\":\"GyuHyeok Choi, Mijin Kim\",\"doi\":\"10.1109/GCCE.2015.7398626\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It may be a good use for setting and changing components of game levels to analyze a FPS game player's goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players' experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.\",\"PeriodicalId\":363743,\"journal\":{\"name\":\"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)\",\"volume\":\"101 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2015.7398626\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE 4th Global Conference on Consumer Electronics (GCCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2015.7398626","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The difference of player's action code by playing experience in combat oriented situation of FPS game
It may be a good use for setting and changing components of game levels to analyze a FPS game player's goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players' experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.