曲率操纵技术在重定向使用触觉线索

Keigo Matsumoto, Yuki Ban, Takuji Narumi, T. Tanikawa, M. Hirose
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引用次数: 26

摘要

本文提出了一种利用触觉线索改善重定向行走(RDW)效果的方法,特别是在路径曲率识别方面。一些研究表明,用户可以在半径至少为22米的圆弧上重新定向,而不会通过在虚拟世界中显示一条直线路径来检测不一致。然而,这仍然太大,无法在有限的空间内展示演示。我们开发了一个RDW系统,它显示了一个平面墙的视觉表示,用户几乎沿着它直线行走,尽管在现实中,用户沿着一个凸面墙行走,触摸它。使用该系统,我们进行了实验,结果表明,与仅使用视觉方法相比,我们的方法将RDW中的感知曲率量减少了62%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Curvature manipulation techniques in redirection using haptic cues
This paper proposes a method for improving the effects of redirected walking (RDW) by using haptic cues, particularly for the discrimination of path curvature. Some research has shown that users can be redirected on a circular arc with a radius of at least 22 m without being able to detect the inconsistency by showing a straight path in the virtual world. However, this is still too large to enable the presentation of a demonstration in a restricted space. We develop an RDW system, which displays a visual representation of a flat wall and users virtually walk straight along it although, in reality, users walk along a convex surface wall with touching it. Using this system, we conduct an experiment, and the results show that our method reduced the amount of perceived curvature in RDW down to 62% as compared to an only visual method.
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