在讲故事时使用Scratch和女性角色模型可以改善五年级学生对计算机的态度

Raza Zaidi, Isabel Freihofer, G. C. Townsend
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引用次数: 9

摘要

女性在计算机科学领域的代表性不足。事实上,只有15%的纯计算机科学学士学位授予了女性。文献揭示了女性在计算机行业代表性不足的各种原因,包括缺乏榜样。德堡大学(DePauw University)的一个实验班继续进行一个项目,让五年级学生接触编程和女性榜样,以改变他们对计算机的态度——尤其是男孩和女孩对将女孩纳入计算机活动的态度。德堡班级共访问儿童5次,使用态度量表(CATS[3])作为前测和后测工具。孩子们学习了编程语言Scratch,并为他们在当前英语课程单元中读过的书设计了两个故事结尾。对20名儿童(10名男孩和10名女孩)的10个配对回答进行单尾t检验,对10个CATS项目(李克特态度量表)的测试前和测试后进行比较。第7项(“技术对女孩和男孩一样难”)的t检验得出的p值为0.019,在0.05水平上具有显著性。由于小女孩和小男孩应该认为计算对男女来说都是同样容易和同样困难的,结果提供了一个证据,即由一组有足够女性榜样的学生(4名女学生和4名男学生)提供一系列涉及Scratch的课程,可以改变孩子们对计算的态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Scratch and Female Role Models while Storytelling Improves Fifth-Grade Students' Attitudes toward Computing
Women are underrepresented in the computer science field. In fact, only 15% of bachelor degrees in pure computer science are awarded to women [1]. The literature reveals various reasons for the underrepresentation of women in computing, including lack of role models [2]. An experimental class at DePauw University continued a project to expose fifth-graders to both programming and female role models, in order to change attitudes toward computing -- in particular, the attitudes of both boys and girls to the inclusion of girls in computing activities. The DePauw class visited the children a total of 5 times, administering an attitude scale (CATS [3]) as both a pre-test and post-test instrument. The children learned the programming language, Scratch, and developed two storytelling endings for books they had read in their current English curriculum unit. Pre- and post-test comparisons of the 10 CATS items (Likert-type attitude scale) were obtained using one-tailed t-tests for the 10 paired responses from the 20 children (10 boys and 10 girls). The t-test for item number 7 ("Technology is as difficult for girls as it is for boys.") yielded a p-value of 0.019, which was significant at the .05 level. Since little girls and little boys should think that computing is equally easy and equally difficult for each sex, the results provide one piece of evidence that providing a series of lessons involving Scratch by a team of students with sufficient female role models (4 female students and 4 male) can change children's attitudes toward computing.
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