基于Android的化学冒险游戏作为化学键学习媒介的实用性

Valdo Ayona, R. Hidayah
{"title":"基于Android的化学冒险游戏作为化学键学习媒介的实用性","authors":"Valdo Ayona, R. Hidayah","doi":"10.30870/EDUCHEMIA.V6I1.7929.G6873","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to test the development of a proper Chemistry Adventure Game as an android-based game media on Chemistry Bond material at MA Negeri 2 Mojokerto. Practicality. Practicality is obtained from students' observation and questionnaire responses. The research method used is a research and development body carried out until practicality of android-based game media for students. Practicality test at X MIPA 1 class MA Negeri 2 Mojokerto. The data obtained from the practicality of the media Chemistry Adventure Game (1) 86,3% students, activity with a very practical category, (2) 87,88% questionnaire responses with a very practical category. Based on the results of the study, it can be concluded that the developed Chemistry Adventure game is suitable for use as a learning media.","PeriodicalId":269986,"journal":{"name":"EduChemia (Jurnal Kimia dan Pendidikan)","volume":"36 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Practicality of an Android Based Chemistry Adventure Game as a Chemical Bond Learning Media\",\"authors\":\"Valdo Ayona, R. Hidayah\",\"doi\":\"10.30870/EDUCHEMIA.V6I1.7929.G6873\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to test the development of a proper Chemistry Adventure Game as an android-based game media on Chemistry Bond material at MA Negeri 2 Mojokerto. Practicality. Practicality is obtained from students' observation and questionnaire responses. The research method used is a research and development body carried out until practicality of android-based game media for students. Practicality test at X MIPA 1 class MA Negeri 2 Mojokerto. The data obtained from the practicality of the media Chemistry Adventure Game (1) 86,3% students, activity with a very practical category, (2) 87,88% questionnaire responses with a very practical category. Based on the results of the study, it can be concluded that the developed Chemistry Adventure game is suitable for use as a learning media.\",\"PeriodicalId\":269986,\"journal\":{\"name\":\"EduChemia (Jurnal Kimia dan Pendidikan)\",\"volume\":\"36 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"EduChemia (Jurnal Kimia dan Pendidikan)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30870/EDUCHEMIA.V6I1.7929.G6873\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"EduChemia (Jurnal Kimia dan Pendidikan)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30870/EDUCHEMIA.V6I1.7929.G6873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本研究的目的是测试在MA Negeri 2 Mojokerto的化学键材料上开发一款合适的化学冒险游戏作为基于android的游戏媒体。实用性。实用性是从学生的观察和问卷回答中获得的。所采用的研究方法是对基于android的学生游戏媒体进行直至实用化的研究开发。实用测试在X MIPA 1类MA Negeri 2 Mojokerto。从实用性媒体获得的数据化学冒险游戏(1)86.3%的学生,活动带有非常实用的类别,(2)87.88%的问卷回答带有非常实用的类别。根据研究结果,可以得出结论,开发的化学冒险游戏适合作为学习媒体使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Practicality of an Android Based Chemistry Adventure Game as a Chemical Bond Learning Media
The purpose of this study is to test the development of a proper Chemistry Adventure Game as an android-based game media on Chemistry Bond material at MA Negeri 2 Mojokerto. Practicality. Practicality is obtained from students' observation and questionnaire responses. The research method used is a research and development body carried out until practicality of android-based game media for students. Practicality test at X MIPA 1 class MA Negeri 2 Mojokerto. The data obtained from the practicality of the media Chemistry Adventure Game (1) 86,3% students, activity with a very practical category, (2) 87,88% questionnaire responses with a very practical category. Based on the results of the study, it can be concluded that the developed Chemistry Adventure game is suitable for use as a learning media.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信