Nikos Politopoulos, T. Tsiatsos, G. Grouios, Euthumios Ziagkas
{"title":"使用自然用户界面执行和评估游戏,以提高响应时间","authors":"Nikos Politopoulos, T. Tsiatsos, G. Grouios, Euthumios Ziagkas","doi":"10.1109/IMCTL.2015.7359557","DOIUrl":null,"url":null,"abstract":"This paper presents the development and evaluation of an active video game in order to enhance reaction time of tennis athletes. The paper focuses on the perspective of the athletes and investigates the hypothesis whether or not they can get an improvement by practicing with that. Another goal of this paper was to investigate the difference between expert and inexperienced athletes in terms of general usability, usefulness, and user interface satisfaction. Overall, athletes were to a large extent satisfied with their gaming experience, rating the game as, easy to understand and learn and very satisfying. Moreover, it was concluded that the game doesn't affect the reaction time of inexperienced athletes only, but both groups had the same improvement.","PeriodicalId":228227,"journal":{"name":"2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Implementation and evaluation of a game using natural user interfaces in order to improve response time\",\"authors\":\"Nikos Politopoulos, T. Tsiatsos, G. Grouios, Euthumios Ziagkas\",\"doi\":\"10.1109/IMCTL.2015.7359557\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the development and evaluation of an active video game in order to enhance reaction time of tennis athletes. The paper focuses on the perspective of the athletes and investigates the hypothesis whether or not they can get an improvement by practicing with that. Another goal of this paper was to investigate the difference between expert and inexperienced athletes in terms of general usability, usefulness, and user interface satisfaction. Overall, athletes were to a large extent satisfied with their gaming experience, rating the game as, easy to understand and learn and very satisfying. Moreover, it was concluded that the game doesn't affect the reaction time of inexperienced athletes only, but both groups had the same improvement.\",\"PeriodicalId\":228227,\"journal\":{\"name\":\"2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IMCTL.2015.7359557\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMCTL.2015.7359557","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Implementation and evaluation of a game using natural user interfaces in order to improve response time
This paper presents the development and evaluation of an active video game in order to enhance reaction time of tennis athletes. The paper focuses on the perspective of the athletes and investigates the hypothesis whether or not they can get an improvement by practicing with that. Another goal of this paper was to investigate the difference between expert and inexperienced athletes in terms of general usability, usefulness, and user interface satisfaction. Overall, athletes were to a large extent satisfied with their gaming experience, rating the game as, easy to understand and learn and very satisfying. Moreover, it was concluded that the game doesn't affect the reaction time of inexperienced athletes only, but both groups had the same improvement.