使用自然用户界面执行和评估游戏,以提高响应时间

Nikos Politopoulos, T. Tsiatsos, G. Grouios, Euthumios Ziagkas
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引用次数: 7

摘要

为了提高网球运动员的反应时间,本文介绍了一种主动电子游戏的开发和评价。本文从运动员的角度出发,探讨了运动员是否可以通过这样的训练来提高水平。本文的另一个目标是调查专家和没有经验的运动员在一般可用性、有用性和用户界面满意度方面的差异。总的来说,运动员在很大程度上对他们的游戏体验感到满意,认为游戏“易于理解和学习”,“非常令人满意”。此外,我们还得出结论,游戏不仅影响没有经验的运动员的反应时间,而且两组运动员的反应时间都有相同的改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation and evaluation of a game using natural user interfaces in order to improve response time
This paper presents the development and evaluation of an active video game in order to enhance reaction time of tennis athletes. The paper focuses on the perspective of the athletes and investigates the hypothesis whether or not they can get an improvement by practicing with that. Another goal of this paper was to investigate the difference between expert and inexperienced athletes in terms of general usability, usefulness, and user interface satisfaction. Overall, athletes were to a large extent satisfied with their gaming experience, rating the game as, easy to understand and learn and very satisfying. Moreover, it was concluded that the game doesn't affect the reaction time of inexperienced athletes only, but both groups had the same improvement.
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