在《星际争霸》中使用MCTS处理部分可观测性的单信念状态生成

Alberto Uriarte, Santiago Ontañón
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引用次数: 0

摘要

在游戏树搜索的背景下,处理不同游戏类型的部分可观察性存在着大量的工作。然而,这些技巧中的大多数并不适用于RTS游戏。在本文中,我们将以《星际争霸》为背景,对最近提出的“单一相信状态生成”技术进行实验评估。我们在《星际争霸》游戏机器人的背景下评估了所提出的方法,并表明所提出的技术足以使机器人的性能接近理论最优,机器人可以观察整个游戏状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft
A significant amount of work exists on handling partial observability for different game genres in the context of game tree search. However, most of those techniques do not scale up to RTS games. In this paper we present an experimental evaluation of a recently proposed technique, "single believe state generation," in the context of StarCraft. We evaluate the proposed approach in the context of a StarCraft playing bot and show that the proposed technique is enough to bring the performance of the bot close to the theoretical optimal where the bot can observe the whole game state.
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