Kevin Joan, Tantut Wahyu Setyoko, Habibi Habibi
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引用次数: 0

摘要

本研究旨在提供一种基于移动多媒体的创业互动学习模式。本文是在文献研究的概念基础上提出的,在研究方法上没有进行统计检验和实证研究。从各种二手文献中获得的数据和信息,如政府网站、国内和国际期刊、书籍和会议记录。然后,对所获得的数据和信息进行描述,并对小组讨论的结果进行分析,以多媒体开发生命周期(MDLC)作为模型开发的参考,以提供可以进一步发展的科学研究。本文的结论是:拼图网可以支持政府的政策,能够立即将传统创业尽早融合为互动创业,使创业的概念为社会所熟悉,从而刺激社会尽早成为企业家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Puzzle Wira : Sarana Edupreneurship Berbasis Mobile Multimedia Untuk Generasi Alpha di Era Disrupsi Teknologi
This study aims to offer an interactive entrepreneurship learning model based mobile multimedia for alpha generation. This paper is presented on a conceptual basis from literature study so that there are no statistical tests and empirical studies in its research methods. Data and information obtained from various secondary literature such as government websites, national and international journals, books and proceedings. Then, the data and information obtained are presented descriptively accompanied by an analysis of the results of group discussions with the Multimedia Development Life Cycle (MDLC) as a reference for model development in order to provide scientific studies that can be further developed. The conclusion of this paper is: puzzle wira can support government policy to be able to immediately converge conventional edupreneurship into interactive edupreneurship as early as possible so that the concept of entrepreneurship becomes familiar to the society so that it can spur society to become entrepreneurs as early as possible.
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