Bjarke Kristian Maigaard Kjær Pedersen, K. Andersen, Anders J⊘rgensen, Simon Köslich, Fardin Sherzai, Jacob Nielsen
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引用次数: 15
摘要
教育机器人已经被证明是一种支持和示范计算思维的可行方法。在本文中,我们描述了一个新的教育机器人系统BRICKO的以用户为中心的迭代和增量开发,以支持有形的,社交的和有趣的互动,同时教育1 - 3年级的儿童计算思维。我们通过七个主要的迭代开发了这个系统,包括108名学生和他们的老师。该方法混合了观察和访谈,使用Wizard of OZ对早期的试点原型进行测试,以及使用随后逐步改进的数字原型进行可用性和用户体验测试。我们的开发和评估结果为每次迭代提供,并引导下一次迭代,并描述了BRICKO驱动机器人以及BRICKO编程板及其不同类别的命令块的演变。我们讨论了用于确保好玩和社会教育机器人系统的方法,并得出结论,我们实现了支持计算思维教育的有用原型。
Towards playful learning and computational thinking — Developing the educational robot BRICKO
Educational Robotics has proven a feasible way of supporting and exemplifying Computational Thinking. With this paper, we describe the user-centered iterative and incremental development of a new educational robotic system, BRICKO, to support tangible, social and playful interaction while educating children in 1st–3rd grade in Computational Thinking. We develop the system through seven main iterations including a total of 108 participant pupils and their teachers. The methodology is a mixture of observation and interviews using Wizard of OZ testing with the early pilot prototypes as well as usability and user experience testing with the following incrementally improved digital prototypes. Our results for development and evaluation are presented for each iteration leading onto the next and describes the evolution of both the BRICKO driving robot as well as the BRICKO programming-board and its different categories of command-bricks. We discuss the methodologies used for assuring a playful and social educational robotic system and conclude that we achieved a useful prototype for supporting education in Computational Thinking.