{"title":"舵机:无限赛车游戏控制哈尔瀑布通过OpenCV","authors":"A. Bento, Leonardo Cunha de Miranda","doi":"10.1109/SVR.2015.42","DOIUrl":null,"url":null,"abstract":"In the contemporary world, new interaction forms for digital games have been developing increasingly. In this work, we present an infinite racing game inspired by the brick game racing. By these interaction entities of the application, called Interacts, and using hear cascade through OpenCV, we extend the possibilities for controlling this game. Thus, beyond keyboard and mouse, it is also possible to control the game using a conventional video camera. It allow the control of the game based on the user's face or a fruit. In this paper, we also present results of a test made with users in loco in the users' context of use focusing on evaluating the precision of the controllers and measure the performance of users with those different controllers based on hear cascade.","PeriodicalId":193769,"journal":{"name":"Symposium on Virtual and Augmented Reality","volume":"77 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV\",\"authors\":\"A. Bento, Leonardo Cunha de Miranda\",\"doi\":\"10.1109/SVR.2015.42\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the contemporary world, new interaction forms for digital games have been developing increasingly. In this work, we present an infinite racing game inspired by the brick game racing. By these interaction entities of the application, called Interacts, and using hear cascade through OpenCV, we extend the possibilities for controlling this game. Thus, beyond keyboard and mouse, it is also possible to control the game using a conventional video camera. It allow the control of the game based on the user's face or a fruit. In this paper, we also present results of a test made with users in loco in the users' context of use focusing on evaluating the precision of the controllers and measure the performance of users with those different controllers based on hear cascade.\",\"PeriodicalId\":193769,\"journal\":{\"name\":\"Symposium on Virtual and Augmented Reality\",\"volume\":\"77 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2015.42\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2015.42","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV
In the contemporary world, new interaction forms for digital games have been developing increasingly. In this work, we present an infinite racing game inspired by the brick game racing. By these interaction entities of the application, called Interacts, and using hear cascade through OpenCV, we extend the possibilities for controlling this game. Thus, beyond keyboard and mouse, it is also possible to control the game using a conventional video camera. It allow the control of the game based on the user's face or a fruit. In this paper, we also present results of a test made with users in loco in the users' context of use focusing on evaluating the precision of the controllers and measure the performance of users with those different controllers based on hear cascade.