在公共场合的有趣互动

Y. Rogers
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引用次数: 6

摘要

政府、研究人员、慈善机构、学校、酒吧、俱乐部和当地社区都希望与公众接触,听取他们的意见,让他们参与到活动中来,并得到他们的承诺,签署倡议和行为改变计划。然而,说起来容易做起来难。同样,通常只有少数人参加,而其他人则回避。如何设计技术以鼓励更积极、更多样化和更持久的参与?如何利用技术来吸引更多的人来支持事业,承诺甚至改变世界?我们的方法是基于可玩性、兴奋性、竞争性、阴谋性和愉悦性的原则,设计有形的物理界面,而不是再开发另一款应用。然而,要真正与公共领域的人们接触,我们需要在如何结合、塑造和塑造物理和数字技术的形式和背景方面具有创造性、丰富多彩和大胆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playful Interactions in Public
Governments, researchers, charities, schools, pubs, clubs and local communities all want to engage with the public to hear their opinions, involve them in events and get their commitment to sign up for initiatives and behavioral change programs. However, it is easier said than done. All, too, often only a small number take part while others shy away. How can technology be designed to encourage more active, diverse and sustained participation? How can technology be exploited to draw more people in that will champion causes, commit and even change the world? Instead of building yet another app, our 'out there' approach is to design tangible and physical interfaces, based on principles of playfulness, excitement, competitiveness, intrigue and pleasure. To truly engage with people in the public domain, however, needs us to be creative, colorful and daring in how we combine, mold and shape the form and context of physical and digital technologies.
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