博物馆里的狼:通过行动学习的案例研究

E. Duarte, V. R. M. L. Maike, M. Baranauskas
{"title":"博物馆里的狼:通过行动学习的案例研究","authors":"E. Duarte, V. R. M. L. Maike, M. Baranauskas","doi":"10.5753/CBIE.WIE.2018.245","DOIUrl":null,"url":null,"abstract":"Newer theories of cognition, together with novel ways of interacting with computers, allow us to revisit the idea of learning through action. In this paper, we explore, in an educational context, the use of the “maned wolf” interactive artifact. The artifact promotes a learning experience about the real animal, through the action of actively exploring its digital tangible replica. Our study included 5 teachers and 15 children, who independently discovered the (not initially obvious) artifact features. We discussed the technologies involved and applied an evaluation instrument of their emotional response. Results indicate that the activity was generally well-received and that our study informs a discussion that can revisit the long-standing concept of learning through action.","PeriodicalId":409567,"journal":{"name":"Anais do XXIV Workshop de Informática na Escola (WIE 2018)","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Maned Wolf in the Museum: a Case Study on Learning Through Action\",\"authors\":\"E. Duarte, V. R. M. L. Maike, M. Baranauskas\",\"doi\":\"10.5753/CBIE.WIE.2018.245\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Newer theories of cognition, together with novel ways of interacting with computers, allow us to revisit the idea of learning through action. In this paper, we explore, in an educational context, the use of the “maned wolf” interactive artifact. The artifact promotes a learning experience about the real animal, through the action of actively exploring its digital tangible replica. Our study included 5 teachers and 15 children, who independently discovered the (not initially obvious) artifact features. We discussed the technologies involved and applied an evaluation instrument of their emotional response. Results indicate that the activity was generally well-received and that our study informs a discussion that can revisit the long-standing concept of learning through action.\",\"PeriodicalId\":409567,\"journal\":{\"name\":\"Anais do XXIV Workshop de Informática na Escola (WIE 2018)\",\"volume\":\"148 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do XXIV Workshop de Informática na Escola (WIE 2018)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5753/CBIE.WIE.2018.245\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XXIV Workshop de Informática na Escola (WIE 2018)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/CBIE.WIE.2018.245","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

更新的认知理论,以及与计算机交互的新方式,使我们能够重新审视通过行动学习的想法。在本文中,我们探索了在教育背景下“鬃狼”交互人工制品的使用。通过积极探索其数字有形复制品的行动,人工制品促进了对真实动物的学习体验。我们的研究包括5名教师和15名儿童,他们独立地发现了(最初不明显的)人工制品特征。我们讨论了所涉及的技术,并应用了一种评估他们情绪反应的工具。结果表明,该活动普遍受到好评,我们的研究提供了一个讨论,可以重新审视通过行动学习的长期概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Maned Wolf in the Museum: a Case Study on Learning Through Action
Newer theories of cognition, together with novel ways of interacting with computers, allow us to revisit the idea of learning through action. In this paper, we explore, in an educational context, the use of the “maned wolf” interactive artifact. The artifact promotes a learning experience about the real animal, through the action of actively exploring its digital tangible replica. Our study included 5 teachers and 15 children, who independently discovered the (not initially obvious) artifact features. We discussed the technologies involved and applied an evaluation instrument of their emotional response. Results indicate that the activity was generally well-received and that our study informs a discussion that can revisit the long-standing concept of learning through action.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信