纹理阴影体

J. Hasselgren, T. Akenine-Möller
{"title":"纹理阴影体","authors":"J. Hasselgren, T. Akenine-Möller","doi":"10.1080/2151237X.2007.10129251","DOIUrl":null,"url":null,"abstract":"We extend the shadow-volume algorithm so that every shadow-casting triangle can be associated with a transmittance texture, which dictates how much light can pass through the triangle at different locations. Our algorithm handles several layers of colored and semitransparent shadows. It allows efficient rendering of effects such as realistic shadows from leaves, fur, and colored glass. Source code is available online.","PeriodicalId":318334,"journal":{"name":"Journal of Graphics Tools","volume":"50 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Textured Shadow Volumes\",\"authors\":\"J. Hasselgren, T. Akenine-Möller\",\"doi\":\"10.1080/2151237X.2007.10129251\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We extend the shadow-volume algorithm so that every shadow-casting triangle can be associated with a transmittance texture, which dictates how much light can pass through the triangle at different locations. Our algorithm handles several layers of colored and semitransparent shadows. It allows efficient rendering of effects such as realistic shadows from leaves, fur, and colored glass. Source code is available online.\",\"PeriodicalId\":318334,\"journal\":{\"name\":\"Journal of Graphics Tools\",\"volume\":\"50 4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Graphics Tools\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/2151237X.2007.10129251\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2007.10129251","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

我们扩展了阴影体积算法,这样每个投射阴影的三角形都可以与透光率纹理相关联,透光率纹理决定了在不同位置有多少光可以通过三角形。我们的算法处理几层彩色和半透明的阴影。它允许有效的渲染效果,如树叶,皮毛和彩色玻璃的逼真阴影。源代码可在线获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Textured Shadow Volumes
We extend the shadow-volume algorithm so that every shadow-casting triangle can be associated with a transmittance texture, which dictates how much light can pass through the triangle at different locations. Our algorithm handles several layers of colored and semitransparent shadows. It allows efficient rendering of effects such as realistic shadows from leaves, fur, and colored glass. Source code is available online.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信