自适应增强现实系统的硬件加速器

T. Frikha, N. B. Amor, K. Loukil, Agnès Ghorbel, M. Abid, J. Diguet
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引用次数: 0

摘要

多媒体应用特别是移动嵌入式系统的兴起,对多媒体系统的设计提出了新的挑战。主要的困难是嵌入式系统的能量和计算资源的减少,这些资源必须谨慎地用于在不可预测的环境中执行复杂的应用程序。因此,系统架构必须节能且足够灵活,以便根据应用程序需求调整资源,以管理环境架构和移动设备的限制。增强现实是一种非常有前途的3D嵌入式多媒体应用。它基于在视频流上添加特定的3D动画。在本文中,我们描述了灵活架构的概念,并给出了基于Pixel Shader Accelerator的实现结果。这是项目的第一步,我们比较了各种硬件和软件的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hardware accelerator for self adaptive augmented reality systems
The emergency of multimedia applications particularly in mobile embedded systems puts new challenges for the design of such systems. The major difficulty is the embedded system's reduced energy and computational resources that must be carefully used to execute complex application often in unpredictable environments. So the system architecture must be energy efficient and flexible enough to adapt resources to application requirements to manage the environment architectures and mobile's constraints. The augmented reality is a very promising 3D embedded multimedia application. It's based on the addition of specific 3D's animations on a video flow. In this paper, we describe our concept of flexible architecture and we give implementation results based on Pixel Shader Accelerator. This is the first step of the project and we compare various hardware and software implementation.
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