撼动校园:公共游乐设施的迭代设计研究

R. Tieben, Linda De Valk, Pepijn Rijnbout, M. M. Bekker, B. Schouten
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引用次数: 12

摘要

本文提出了三个不同的设计研究主题:如何为青少年设计社交和积极的游戏,如何设计开放式和突发性的游戏,以及如何评估互动游戏装置。“摆动眼睛”装置由5个互动摆动长椅和一盏中央灯组成,在两所高中、一所大学和一个设计节上,由1000多名用户反复开发和评估。该装置成功地吸引了青少年以社交方式玩游戏,但交互设计具有挑战性:不协调的大规模使用和各种外部因素影响了用户的探索和发现过程。所呈现的见解为每个设计青少年、公共空间或有趣互动的人提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shake up the schoolyard: iterative design research for public playful installations
Three different design research topics are presented in this article: how to design social and active play for teenagers, how to design for openended and emergent play, and how to evaluate interactive playful installations in situ. The Wiggle the Eye installation, five interactive wiggle benches and a central lamp, was iteratively developed and evaluated with more than 1000 users, at two high schools, one university and a design festival. The installation succeeded in inviting teenagers to play in a social way, yet the interaction design proved challenging: uncoordinated mass usage and a variety of external factors influenced the exploration and discovery process for the users. The presented insights serve as advice for everyone designing for teenagers, public spaces or playful interactions.
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