Luis Dias, F. Soares, V. Carvalho, J. Machado, C. Leão
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Design, implementation and preliminary tests of E-ducation platform
This paper presents the implementation, testing and preliminary validation of three didactic games to apply in the Education platform. The games were defined in accordance to the teachers responsible for the 1st cycle students of Basic Education (6–10 years old) dedicated to the learning of main areas in this cycle of study. The games were tested in a small community of students from which the results and the impact of the games were recorded. The first results point out that E-ducation is an appealing platform with different game scenarios that can be used as an adequate learning tool.