地板表面二维到三维转换的单图像透视网格系统

Darma Rusjdi, E. Abdurachman, Y. Heryadi, Gede Putra Kusuma
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引用次数: 1

摘要

我们的研究讨论了透视网格概念的应用,作为将图像的二维坐标转换为真实空间中的三维坐标的基础,用于估计单个图像场景中物体的位置。在机器人领域的其他几项研究中,AR使用棋盘盒形式的方法和媒介作为相机校准和位置估计的参考。然而,它并没有显示出房间里物体大小的准确结果。我们看到了Alberti的透视网格的潜在区域,它经常被用作艺术和各种工程领域的草图的参考,使它们在视觉上与现实精确。我们的研究使用了房间布置中的6个参考点,以地板网格模式作为形成透视网格的参考。采用三角形比较法确定x坐标,平均误差为0.2193。并通过3种插值方法,用拉格朗日法和牛顿法在6阶上得到最精确的结果,实际点与预测点之间1.5 cm的平均差距相机y方向距离从2米到6.80米。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Single Image Perspective Grid System on Floor Surface for 2D to 3D Transformation
Our study discusses the application of the perspective grid concept as the basis for the process of transforming the 2D coordinates of the image into 3D coordinates in real space for estimating the location of objects in a single image scene. In several other studies in the field of robotics, AR use methods and media in the form of a chessboard box as a reference for camera calibration and location estimation. However, it does not show accurate results for the size of objects in the room. We saw the potential areas of Alberti's perspective grid, which is often used as a reference in making sketches for the arts and various engineering fields so that they are visually precise with reality. Our study uses 6 reference points in a room arrangement with a floor grid pattern as a reference for the formation of a perspective grid. Based on the triangle comparison approach to determine the x-ordinate, the average error is 0.2193. And through 3 interpolation approaches to get the most accurate results with the Lagrange and Newton methods on the 6th order with the average difference between the actual and predicted points of 1.5 cm from the y-direction distance of the camera from 2 meters to 6.80 meters.
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