{"title":"基于知识工程的教育虚拟现实实现研究","authors":"Y. Chou, Bi-Wen Lee, H. Shih","doi":"10.1109/AMCON.2018.8614951","DOIUrl":null,"url":null,"abstract":"Due to the rapid development of technology products and Internet technology, it brings people a new experience in life. For virtual reality, one of the hottest industries today, which applications can be seen in many fields. There are already many cases in education for applying virtual reality effects to assist teaching and achieve better learning results. This study classifies the content of interior design courses through the implementation process of knowledge engineering. For considering the effects and content to be presented, the commercial software Unity and Holobuilder are used to implement the virtual reality. The results show that the knowledge engineering process introducing can effectively explore the content to be considered when making virtual reality, such as the organization of knowledge content, the setting of interaction methods, the link between objects and the setting of restrictions. The virtual reality scene is the teaching content of the color matching and application in the space, so that the learner can improve the user’s ability to match the color of the space through this system. This study of the thesis is only preliminary preparations. In the future, more complete scenarios and content creation can be achieved through commercial applications, which will effectively help learners to improve learning outcomes in a new way.","PeriodicalId":438307,"journal":{"name":"2018 IEEE International Conference on Advanced Manufacturing (ICAM)","volume":"232 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Study on Educational Virtual Reality Implementation Using Knowledge-Based Engineering\",\"authors\":\"Y. Chou, Bi-Wen Lee, H. Shih\",\"doi\":\"10.1109/AMCON.2018.8614951\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Due to the rapid development of technology products and Internet technology, it brings people a new experience in life. For virtual reality, one of the hottest industries today, which applications can be seen in many fields. There are already many cases in education for applying virtual reality effects to assist teaching and achieve better learning results. This study classifies the content of interior design courses through the implementation process of knowledge engineering. For considering the effects and content to be presented, the commercial software Unity and Holobuilder are used to implement the virtual reality. The results show that the knowledge engineering process introducing can effectively explore the content to be considered when making virtual reality, such as the organization of knowledge content, the setting of interaction methods, the link between objects and the setting of restrictions. The virtual reality scene is the teaching content of the color matching and application in the space, so that the learner can improve the user’s ability to match the color of the space through this system. This study of the thesis is only preliminary preparations. In the future, more complete scenarios and content creation can be achieved through commercial applications, which will effectively help learners to improve learning outcomes in a new way.\",\"PeriodicalId\":438307,\"journal\":{\"name\":\"2018 IEEE International Conference on Advanced Manufacturing (ICAM)\",\"volume\":\"232 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE International Conference on Advanced Manufacturing (ICAM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AMCON.2018.8614951\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Advanced Manufacturing (ICAM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AMCON.2018.8614951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Study on Educational Virtual Reality Implementation Using Knowledge-Based Engineering
Due to the rapid development of technology products and Internet technology, it brings people a new experience in life. For virtual reality, one of the hottest industries today, which applications can be seen in many fields. There are already many cases in education for applying virtual reality effects to assist teaching and achieve better learning results. This study classifies the content of interior design courses through the implementation process of knowledge engineering. For considering the effects and content to be presented, the commercial software Unity and Holobuilder are used to implement the virtual reality. The results show that the knowledge engineering process introducing can effectively explore the content to be considered when making virtual reality, such as the organization of knowledge content, the setting of interaction methods, the link between objects and the setting of restrictions. The virtual reality scene is the teaching content of the color matching and application in the space, so that the learner can improve the user’s ability to match the color of the space through this system. This study of the thesis is only preliminary preparations. In the future, more complete scenarios and content creation can be achieved through commercial applications, which will effectively help learners to improve learning outcomes in a new way.