VR开放分数:作为VR场景灵感的分数

Raul Masu, Paulo Bala, M. A. Ahmad, N. Correia, Valentina Nisi, N. Nunes, T. Romão
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引用次数: 7

摘要

在本文中,我们介绍了VR开放分数的概念:基于任意分数的虚拟场景,其中任意分数嵌入在虚拟环境中。这个想法建立在图形乐谱和乐器作曲的概念之上,并将它们应用于一个新的背景下。我们的提案还探讨了交互设计中的开放意义和任意得分之间可能的相似之处,意大利哲学家Umberto Eco将其概念化为开放工作。我们的做法有两个目的。第一个目标是创造一种环境,让用户可以在听相应音乐的同时沉浸在乐谱的视觉元素中。第二个目标是促进用户与系统和分数建立个人关系。为了实现这些目标,作为我们提出的概念的实际实施,我们开发了两个沉浸式场景:一个360度视频和一个互动空间。最后,我们介绍了我们的设计目标是如何在这两个场景中实现的,并描述了我们实现的积极和消极因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Open Scores: Scores as Inspiration for VR Scenarios
In this paper, we introduce the concept of VR Open Scores: aleatoric score-based virtual scenarios where an aleatoric score is embedded in a virtual environment. This idea builds upon the notion of graphic scores and composed in- strument, and apply them in a new context. Our proposal also explores possible parallels between open meaning in interaction design, and aleatoric score, conceptualized as Open Work by the Italian philosopher Umberto Eco. Our approach has two aims. The first aim is to create an envi- ronment where users can immerse themselves in the visual elements of a score while listening to the corresponding mu- sic. The second aim is to facilitate users to develop a per- sonal relationship with both the system and the score. To achieve those aims, as a practical implementation of our proposed concept, we developed two immersive scenarios: a 360o video and an interactive space. We conclude pre- senting how our design aims were accomplished in the two scenarios, and describing positive and negative elements of our implementations.
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