{"title":"朝着整合以用户为中心的设计教程,以获得更好的虚拟现实沉浸感","authors":"S. F. M. Zaidi, C. Moore, Himanshu Khanna","doi":"10.1145/3313950.3313977","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly to on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put tutorial sessions for the users to understand how the game works. In this paper, we suggested that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Towards integration of user-centered designed tutorials for better virtual reality immersion\",\"authors\":\"S. F. M. Zaidi, C. Moore, Himanshu Khanna\",\"doi\":\"10.1145/3313950.3313977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly to on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put tutorial sessions for the users to understand how the game works. In this paper, we suggested that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.\",\"PeriodicalId\":392037,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference on Image and Graphics Processing\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-02-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference on Image and Graphics Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3313950.3313977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Image and Graphics Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3313950.3313977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards integration of user-centered designed tutorials for better virtual reality immersion
Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly to on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put tutorial sessions for the users to understand how the game works. In this paper, we suggested that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.