{"title":"玩家/舞台机器人模拟器的Roboid组件的开发","authors":"Jun Won Lim, Sanghoon Lee, I. Suh, Kyung Jin Kim","doi":"10.1109/ICNIDC.2009.5360909","DOIUrl":null,"url":null,"abstract":"Simulation environment is very useful as it provides ground to virtually embody robots in the designing stage. There will be applied Player/Stage, one of the robot simulation and control environments, to Roboid Studio which is a component-based framework. Here, robots are controlled based on simulacrum. Several issues will be discussed to get Player/Stage to work as a component for Roboid Studio.","PeriodicalId":127306,"journal":{"name":"2009 IEEE International Conference on Network Infrastructure and Digital Content","volume":"103 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Development of a Roboid component for Player/Stage Robot Simulator\",\"authors\":\"Jun Won Lim, Sanghoon Lee, I. Suh, Kyung Jin Kim\",\"doi\":\"10.1109/ICNIDC.2009.5360909\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simulation environment is very useful as it provides ground to virtually embody robots in the designing stage. There will be applied Player/Stage, one of the robot simulation and control environments, to Roboid Studio which is a component-based framework. Here, robots are controlled based on simulacrum. Several issues will be discussed to get Player/Stage to work as a component for Roboid Studio.\",\"PeriodicalId\":127306,\"journal\":{\"name\":\"2009 IEEE International Conference on Network Infrastructure and Digital Content\",\"volume\":\"103 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE International Conference on Network Infrastructure and Digital Content\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICNIDC.2009.5360909\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE International Conference on Network Infrastructure and Digital Content","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICNIDC.2009.5360909","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of a Roboid component for Player/Stage Robot Simulator
Simulation environment is very useful as it provides ground to virtually embody robots in the designing stage. There will be applied Player/Stage, one of the robot simulation and control environments, to Roboid Studio which is a component-based framework. Here, robots are controlled based on simulacrum. Several issues will be discussed to get Player/Stage to work as a component for Roboid Studio.