延迟在AR仿真有效性中的作用

Cha Lee, Scott Bonebrake, Tobias Höllerer, D. Bowman
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引用次数: 62

摘要

对多个增强现实(AR)系统进行对照研究是极具挑战性的。我们使用AR仿真方法,其中虚拟现实(VR)系统用于模拟多个AR系统。为了研究这种方法的有效性,在我们的第一个实验中,我们使用我们的模拟器仔细复制了Ellis等人的一项著名研究,获得了可比的结果。我们还讨论了我们在复制先前研究时遇到的一般问题。在我们的第二个实验中,我们进一步探索了AR模拟的有效性,我们研究了模拟器延迟对AR模拟器实验结果的影响。我们发现模拟器延迟对3D跟踪有显著影响,但是模拟器延迟和人工延迟之间没有交互作用。基于这两个实验的结果,我们得出结论,模拟器延迟在决定任务性能方面并非无关紧要。模拟视觉配准不足以模拟AR系统中对配准错误的整体感知。我们还需要将模拟器延迟保持在最低限度。我们讨论了这些结果对AR模拟方法使用的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system is used to simulate multiple AR systems. To investigate the validity of this approach, in our first experiment we carefully replicated a well-known study by Ellis et al. using our simulator, obtaining comparable results. We include a discussion on general issues we encountered with replicating a prior study. In our second experiment further exploring the validity of AR simulation, we investigated the effects of simulator latency on the results from experiments conducted in an AR simulator. We found simulator latency to have a significant effect on 3D tracing, however there was no interaction between simulator latency and artificial latency. Based on the results from these two experiments, we conclude that simulator latency is not inconsequential in determining task performance. Simulating visual registration is not sufficient to simulate the overall perception of registration errors in an AR system. We also need to keep simulator latency at a minimum. We discuss the impact of these results on the use of the AR simulation approach.
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