一种仿人机器人仿生平衡控制器

Francois Heremans, N. V. D. Noot, A. Ijspeert, R. Ronsse
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引用次数: 8

摘要

人形机器人现在正引起人们的极大兴趣。这在一定程度上是因为此类机器人能够在人为或自然灾害场景等专门为人类设计的危险环境中取代人类。然而,现有的机器人远没有达到人类的技能,关于这些任务所需的外部扰动的鲁棒性,尽管扭矩控制甚至仿生机器人有新的研究前景。类人机器人与环境的鲁棒交互应该能够处理高度不确定的地面结构、碰撞和其他外部扰动。本文利用虚拟下肢肌肉骨骼模型开发了一种三维仿生平衡控制器。逆向肌肉模型将所需的扭矩模式转换为肌肉刺激,缩小了传统和仿生控制器之间的差距。主要贡献在于开发了一种神经控制器,用于计算驱动肌肉骨骼模型的肌肉刺激。该神经控制器利用逆模型输出逐步学习适当的肌肉刺激来拒绝干扰,而不再依赖于逆模型。实现了两种并行的方法来执行这种自主学习:小脑模型和支持向量回归算法。所开发的方法在Robotran仿真环境中与兼容的儿童大小的类人机器人COMAN进行了测试。结果表明,在学习阶段结束时,机器人通过执行全身补偿来拒绝扰动,而不需要求解逆动力学模型也不需要获得力测量。肌肉刺激是基于先前学习到的扰动直接产生的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bio-inspired balance controller for a humanoid robot
Humanoid robots are gaining much interest nowadays. This is partly motivated by the ability of such robots to replace humans in dangerous environments being specifically designed for humans, such as man-made or natural disaster scenarios. However, existing robots are far from reaching human skills regarding the robustness to external perturbations required for such tasks, although torque-controlled and even bio-inspired robots hold new promises for research. A humanoid robot robustly interacting with its environment should be capable of handling highly uncertain ground structures, collisions, and other external perturbations. In this paper, a 3D bio-inspired balance controller is developed using a virtual lower limbs musculoskeletal model. An inverse muscular model that transforms the desired torque patterns into muscular stimulations closes the gap between traditional and bio-inspired controllers. The main contribution consists in developing a neural controller that computes the muscular stimulations driving this musculoskeletal model. This neural controller exploits the inverse model output to progressively learn the appropriate muscular stimulations for rejecting disturbances, without relying on the inverse model anymore. Two concurrent approaches are implemented to perform this autonomous learning: a cerebellar model and a support vector regression algorithm. The developed methods are tested in the Robotran simulation environment with COMAN, a compliant child-sized humanoid robot. Results illustrate that - at the end of the learning phase - the robot manages to reject perturbations by performing a full-body compensation requiring neither to solve an inverse dynamic model nor to get force measurement. Muscular stimulations are directly generated based on the previously learned perturbations.
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